109 lines
3.4 KiB
Plaintext
109 lines
3.4 KiB
Plaintext
// Filename: meshDrawer.I
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// Created by: treeform (19dec08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "lpoint2.h"
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////////////////////////////////////////////////////////////////////
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// Function: MeshDrawer::Constructor
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// Access: Published
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// Description: Creates the MeshDrawer low level system.
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////////////////////////////////////////////////////////////////////
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INLINE MeshDrawer::
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MeshDrawer() {
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_root = NodePath("MeshDrawer");
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_at_start = 0;
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_bv = NULL;
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_vertex = NULL;
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_normal = NULL;
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_uv = NULL;
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_color = NULL;
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_budget = 5000;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MeshDrawer::Destructor
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// Access: Published
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// Description: Destroys the MeshDrawer low level system.
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////////////////////////////////////////////////////////////////////
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INLINE MeshDrawer::
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~MeshDrawer() {
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_root.remove_node();
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if (_vertex != NULL) delete _vertex;
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if (_normal != NULL) delete _normal;
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if (_uv != NULL) delete _uv;
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if (_color != NULL) delete _color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MeshDrawer::get_root
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// Access: Published
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// Description: Returns the root NodePath. You should use this node
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// to reparent mesh drawer onto the scene
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// might also want to disable depth draw or enable
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// transparency.
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////////////////////////////////////////////////////////////////////
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INLINE NodePath MeshDrawer::
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get_root() {
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return _root;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MeshDrawer::set_budget
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// Access: Published
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// Description: Sets the total triangle budget of the drawer.
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// This will not be exceeded. Don't set some thing too
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// large because it will be slow
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////////////////////////////////////////////////////////////////////
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INLINE void MeshDrawer::
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set_budget(int total_budget) {
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_budget = total_budget;
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generator(_budget);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MeshDrawer::get_budget()
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// Access: Published
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// Description: Gets the total triangle budget of the drawer
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////////////////////////////////////////////////////////////////////
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INLINE int MeshDrawer::
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get_budget() {
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return _budget;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MeshDrawer::tri
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// Access: Published
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// Description: Draws a triangle with the given parameters.
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////////////////////////////////////////////////////////////////////
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INLINE void MeshDrawer::tri(LVector3f v1, LVector4f c1, LVector2f uv1,
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LVector3f v2, LVector4f c2, LVector2f uv2,
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LVector3f v3, LVector4f c3, LVector2f uv3) {
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if( _clear_index > _end_clear_index) return;
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_vertex->add_data3f(v1);
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_color->add_data4f(c1);
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_uv->add_data2f(uv1);
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_vertex->add_data3f(v2);
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_color->add_data4f(c2);
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_uv->add_data2f(uv2);
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_vertex->add_data3f(v3);
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_color->add_data4f(c3);
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_uv->add_data2f(uv3);
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_clear_index += 1;
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}
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