63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
// Filename: particleSystemManager.I
|
|
// Created by: charles (28Jun00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : set_frame_stepping
|
|
// Access : public
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
INLINE void ParticleSystemManager::
|
|
set_frame_stepping(int every_nth_frame) {
|
|
_nth_frame = every_nth_frame;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : get_frame_stepping
|
|
// Access : public
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
INLINE int ParticleSystemManager::
|
|
get_frame_stepping() const {
|
|
return _nth_frame;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : attach_particlesystem
|
|
// Access : public
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
INLINE void ParticleSystemManager::
|
|
attach_particlesystem(ParticleSystem *ps) {
|
|
ps->_manager = this;
|
|
plist< PT(ParticleSystem) >::iterator found;
|
|
PT(ParticleSystem) ptps = ps;
|
|
found = find(_ps_list.begin(), _ps_list.end(), ptps);
|
|
if (found == _ps_list.end())
|
|
_ps_list.push_back(ps);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function : clear
|
|
// Access : public
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
INLINE void ParticleSystemManager::
|
|
clear() {
|
|
_ps_list.erase(_ps_list.begin(), _ps_list.end());
|
|
}
|