open_toontown_panda3d/panda/src/chan/movingPartMatrix.cxx

413 lines
14 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file movingPartMatrix.cxx
* @author drose
* @date 1999-02-23
*/
#include "movingPartMatrix.h"
#include "animChannelMatrixDynamic.h"
#include "animChannelMatrixFixed.h"
#include "compose_matrix.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "config_chan.h"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma implementation
#endif
template class MovingPart<ACMatrixSwitchType>;
TypeHandle MovingPartMatrix::_type_handle;
/**
*
*/
MovingPartMatrix::
~MovingPartMatrix() {
}
/**
* Creates and returns a new AnimChannel that is not part of any hierarchy,
* but that returns the default value associated with this part.
*/
AnimChannelBase *MovingPartMatrix::
make_default_channel() const {
LVecBase3 pos, hpr, scale, shear;
decompose_matrix(_default_value, pos, hpr, scale, shear);
return new AnimChannelMatrixFixed(get_name(), pos, hpr, scale);
}
/**
* Attempts to blend the various matrix values indicated, and sets the _value
* member to the resulting matrix.
*/
void MovingPartMatrix::
get_blend_value(const PartBundle *root) {
// If a forced channel is set on this particular joint, we always return
// that value instead of performing the blend. Furthermore, the frame
// number is always 0 for the forced channel.
if (_forced_channel != (AnimChannelBase *)NULL) {
ChannelType *channel = DCAST(ChannelType, _forced_channel);
channel->get_value(0, _value);
return;
}
PartBundle::CDReader cdata(root->_cycler);
if (cdata->_blend.empty()) {
// No channel is bound; supply the default value.
if (restore_initial_pose) {
_value = _default_value;
}
} else if (_effective_control != (AnimControl *)NULL &&
!cdata->_frame_blend_flag) {
// A single value, the normal case.
ChannelType *channel = DCAST(ChannelType, _effective_channel);
channel->get_value(_effective_control->get_frame(), _value);
} else {
// A blend of two or more values, either between multiple different
// animations, or between consecutive frames of the same animation (or
// both).
switch (cdata->_blend_type) {
case PartBundle::BT_linear:
{
// An ordinary, linear blend.
LMatrix4 net_value = LMatrix4::zeros_mat();
PN_stdfloat net_effect = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
PN_stdfloat effect = (*cbi).second;
nassertv(effect != 0.0f);
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
if (channel != (ChannelType *)NULL) {
ValueType v;
channel->get_value(control->get_frame(), v);
if (!cdata->_frame_blend_flag) {
// Hold the current frame until the next one is ready.
net_value += v * effect;
} else {
// Blend between successive frames.
PN_stdfloat frac = (PN_stdfloat)control->get_frac();
net_value += v * (effect * (1.0f - frac));
channel->get_value(control->get_next_frame(), v);
net_value += v * (effect * frac);
}
net_effect += effect;
}
}
if (net_effect == 0.0f) {
if (restore_initial_pose) {
_value = _default_value;
}
} else {
_value = net_value / net_effect;
}
}
break;
case PartBundle::BT_normalized_linear:
{
// A normalized linear blend. This means we do a linear blend without
// scales or shears, normalize the scale and shear components of the
// resulting matrix to eliminate artificially-introduced scales, and
// then reapply the scales and shears.
LMatrix4 net_value = LMatrix4::zeros_mat();
LVecBase3 scale(0.0f, 0.0f, 0.0f);
LVecBase3 shear(0.0f, 0.0f, 0.0f);
PN_stdfloat net_effect = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
PN_stdfloat effect = (*cbi).second;
nassertv(effect != 0.0f);
ChannelType *channel = NULL;
int channel_index = control->get_channel_index();
if (channel_index >= 0 && channel_index < (int)_channels.size()) {
channel = DCAST(ChannelType, _channels[channel_index]);
}
if (channel != (ChannelType *)NULL) {
int frame = control->get_frame();
ValueType v;
LVecBase3 iscale, ishear;
channel->get_value_no_scale_shear(frame, v);
channel->get_scale(frame, iscale);
channel->get_shear(frame, ishear);
if (!cdata->_frame_blend_flag) {
// Hold the current frame until the next one is ready.
net_value += v * effect;
scale += iscale * effect;
shear += ishear * effect;
} else {
// Blend between successive frames.
PN_stdfloat frac = (PN_stdfloat)control->get_frac();
PN_stdfloat e0 = effect * (1.0f - frac);
net_value += v * e0;
scale += iscale * e0;
shear += ishear * e0;
int next_frame = control->get_next_frame();
channel->get_value_no_scale_shear(next_frame, v);
channel->get_scale(next_frame, iscale);
channel->get_shear(next_frame, ishear);
PN_stdfloat e1 = effect * frac;
net_value += v * e1;
scale += iscale * e1;
shear += ishear * e1;
}
net_effect += effect;
}
}
if (net_effect == 0.0f) {
if (restore_initial_pose) {
_value = _default_value;
}
} else {
net_value /= net_effect;
scale /= net_effect;
shear /= net_effect;
// Now rebuild the matrix with the correct scale values.
LVector3 false_scale, false_shear, hpr, translate;
decompose_matrix(net_value, false_scale, false_shear, hpr, translate);
compose_matrix(_value, scale, shear, hpr, translate);
}
}
break;
case PartBundle::BT_componentwise:
{
// Componentwise linear, including componentwise H, P, and R.
LVecBase3 scale(0.0f, 0.0f, 0.0f);
LVecBase3 hpr(0.0f, 0.0f, 0.0f);
LVecBase3 pos(0.0f, 0.0f, 0.0f);
LVecBase3 shear(0.0f, 0.0f, 0.0f);
PN_stdfloat net_effect = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
PN_stdfloat effect = (*cbi).second;
nassertv(effect != 0.0f);
ChannelType *channel = NULL;
int channel_index = control->get_channel_index();
if (channel_index >= 0 && channel_index < (int)_channels.size()) {
channel = DCAST(ChannelType, _channels[channel_index]);
}
if (channel != (ChannelType *)NULL) {
int frame = control->get_frame();
LVecBase3 iscale, ihpr, ipos, ishear;
channel->get_scale(frame, iscale);
channel->get_hpr(frame, ihpr);
channel->get_pos(frame, ipos);
channel->get_shear(frame, ishear);
if (!cdata->_frame_blend_flag) {
// Hold the current frame until the next one is ready.
scale += iscale * effect;
hpr += ihpr * effect;
pos += ipos * effect;
shear += ishear * effect;
} else {
// Blend between successive frames.
PN_stdfloat frac = (PN_stdfloat)control->get_frac();
PN_stdfloat e0 = effect * (1.0f - frac);
scale += iscale * e0;
hpr += ihpr * e0;
pos += ipos * e0;
shear += ishear * e0;
int next_frame = control->get_next_frame();
channel->get_scale(next_frame, iscale);
channel->get_hpr(next_frame, ihpr);
channel->get_pos(next_frame, ipos);
channel->get_shear(next_frame, ishear);
PN_stdfloat e1 = effect * frac;
scale += iscale * e1;
hpr += ihpr * e1;
pos += ipos * e1;
shear += ishear * e1;
}
net_effect += effect;
}
}
if (net_effect == 0.0f) {
if (restore_initial_pose) {
_value = _default_value;
}
} else {
scale /= net_effect;
hpr /= net_effect;
pos /= net_effect;
shear /= net_effect;
compose_matrix(_value, scale, shear, hpr, pos);
}
}
break;
case PartBundle::BT_componentwise_quat:
{
// Componentwise linear, except for rotation, which is a quaternion.
LVecBase3 scale(0.0f, 0.0f, 0.0f);
LQuaternion quat(0.0f, 0.0f, 0.0f, 0.0f);
LVecBase3 pos(0.0f, 0.0f, 0.0f);
LVecBase3 shear(0.0f, 0.0f, 0.0f);
PN_stdfloat net_effect = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
PN_stdfloat effect = (*cbi).second;
nassertv(effect != 0.0f);
ChannelType *channel = NULL;
int channel_index = control->get_channel_index();
if (channel_index >= 0 && channel_index < (int)_channels.size()) {
channel = DCAST(ChannelType, _channels[channel_index]);
}
if (channel != (ChannelType *)NULL) {
int frame = control->get_frame();
LVecBase3 iscale, ipos, ishear;
LQuaternion iquat;
channel->get_scale(frame, iscale);
channel->get_quat(frame, iquat);
channel->get_pos(frame, ipos);
channel->get_shear(frame, ishear);
if (!cdata->_frame_blend_flag) {
// Hold the current frame until the next one is ready.
scale += iscale * effect;
quat += iquat * effect;
pos += ipos * effect;
shear += ishear * effect;
} else {
// Blend between successive frames.
PN_stdfloat frac = (PN_stdfloat)control->get_frac();
PN_stdfloat e0 = effect * (1.0f - frac);
scale += iscale * e0;
quat += iquat * e0;
pos += ipos * e0;
shear += ishear * e0;
int next_frame = control->get_next_frame();
channel->get_scale(next_frame, iscale);
channel->get_quat(next_frame, iquat);
channel->get_pos(next_frame, ipos);
channel->get_shear(next_frame, ishear);
PN_stdfloat e1 = effect * frac;
scale += iscale * e1;
quat += iquat * e1;
pos += ipos * e1;
shear += ishear * e1;
}
net_effect += effect;
}
}
if (net_effect == 0.0f) {
if (restore_initial_pose) {
_value = _default_value;
}
} else {
scale /= net_effect;
quat /= net_effect;
pos /= net_effect;
shear /= net_effect;
// There should be no need to normalize the quaternion, assuming all
// of the input quaternions were already normalized.
_value = LMatrix4::scale_shear_mat(scale, shear) * quat;
_value.set_row(3, pos);
}
}
break;
}
}
}
/**
* Freezes this particular joint so that it will always hold the specified
* transform. Returns true if this is a joint that can be so frozen, false
* otherwise. This is called internally by PartBundle::freeze_joint().
*/
bool MovingPartMatrix::
apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale) {
_forced_channel = new AnimChannelMatrixFixed(get_name(), pos, hpr, scale);
return true;
}
/**
* Specifies a node to influence this particular joint so that it will always
* hold the node's transform. Returns true if this is a joint that can be so
* controlled, false otherwise. This is called internally by
* PartBundle::control_joint().
*/
bool MovingPartMatrix::
apply_control(PandaNode *node) {
AnimChannelMatrixDynamic *chan = new AnimChannelMatrixDynamic(get_name());
chan->set_value_node(node);
_forced_channel = chan;
return true;
}
/**
* Factory method to generate a MovingPartMatrix object
*/
TypedWritable* MovingPartMatrix::
make_MovingPartMatrix(const FactoryParams &params) {
MovingPartMatrix *me = new MovingPartMatrix;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
/**
* Factory method to generate a MovingPartMatrix object
*/
void MovingPartMatrix::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_MovingPartMatrix);
}