open_toontown_panda3d/panda/src/dxgsg8
David Rose d0cf3615bc more fixes to fullscreen/windowed switch 2006-07-20 19:46:24 +00:00
..
Sources.pp Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
config_dxgsg8.cxx gsg's should inherit from display notify category 2005-10-02 17:27:56 +00:00
config_dxgsg8.h protect vbuffer and ibuffer from multiple sets; work around Quadro driver bug 2005-04-20 16:43:12 +00:00
dxGeomMunger8.I multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
dxGeomMunger8.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
dxGeomMunger8.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
dxGraphicsDevice8.cxx pandify some more 2005-06-01 21:10:04 +00:00
dxGraphicsDevice8.h (void) -> () 2005-09-06 20:16:09 +00:00
dxGraphicsStateGuardian8.I further hacks around 64K client buffer bug--indexed geometry 2005-12-01 18:27:08 +00:00
dxGraphicsStateGuardian8.cxx more fixes to fullscreen/windowed switch 2006-07-20 19:46:24 +00:00
dxGraphicsStateGuardian8.h more fixes to fullscreen/windowed switch 2006-07-20 19:46:24 +00:00
dxIndexBufferContext8.I egg loader optimizations; directx vbuffer support 2005-03-20 18:47:52 +00:00
dxIndexBufferContext8.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxIndexBufferContext8.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxInput8.cxx (void) -> () 2005-09-06 20:16:09 +00:00
dxInput8.h (void) -> () 2005-09-06 20:16:09 +00:00
dxTextureContext8.I fix dx resize crash some more; first pass at dx cube map support 2005-07-20 12:45:44 +00:00
dxTextureContext8.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
dxTextureContext8.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
dxVertexBufferContext8.I ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
dxVertexBufferContext8.cxx factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxVertexBufferContext8.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
dxgsg8_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg8_composite1.cxx Add render to texture support for DX8 2005-12-14 02:01:23 +00:00
dxgsg8base.h Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work. 2006-03-21 21:00:43 +00:00
wdxGraphicsBuffer8.cxx Fix ALT-TAB problem by saving each graphics buffer into the gsg and releasing the previously non-managed surfaces. 2006-07-15 01:00:35 +00:00
wdxGraphicsBuffer8.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsPipe8.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
wdxGraphicsPipe8.cxx Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer. 2006-07-12 01:59:33 +00:00
wdxGraphicsPipe8.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsWindow8.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
wdxGraphicsWindow8.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
wdxGraphicsWindow8.h pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00