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Sources.pp
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Add render to texture support for DX8
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2005-12-14 02:01:23 +00:00 |
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config_dxgsg8.cxx
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gsg's should inherit from display notify category
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2005-10-02 17:27:56 +00:00 |
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config_dxgsg8.h
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protect vbuffer and ibuffer from multiple sets; work around Quadro driver bug
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2005-04-20 16:43:12 +00:00 |
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dxGeomMunger8.I
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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dxGeomMunger8.cxx
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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dxGeomMunger8.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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dxGraphicsDevice8.cxx
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pandify some more
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2005-06-01 21:10:04 +00:00 |
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dxGraphicsDevice8.h
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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dxGraphicsStateGuardian8.I
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further hacks around 64K client buffer bug--indexed geometry
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2005-12-01 18:27:08 +00:00 |
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dxGraphicsStateGuardian8.cxx
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more fixes to fullscreen/windowed switch
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2006-07-20 19:46:24 +00:00 |
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dxGraphicsStateGuardian8.h
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more fixes to fullscreen/windowed switch
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2006-07-20 19:46:24 +00:00 |
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dxIndexBufferContext8.I
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egg loader optimizations; directx vbuffer support
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2005-03-20 18:47:52 +00:00 |
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dxIndexBufferContext8.cxx
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxIndexBufferContext8.h
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxInput8.cxx
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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dxInput8.h
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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dxTextureContext8.I
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fix dx resize crash some more; first pass at dx cube map support
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2005-07-20 12:45:44 +00:00 |
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dxTextureContext8.cxx
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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dxTextureContext8.h
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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dxVertexBufferContext8.I
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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dxVertexBufferContext8.cxx
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxVertexBufferContext8.h
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxgsg8_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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dxgsg8_composite1.cxx
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Add render to texture support for DX8
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2005-12-14 02:01:23 +00:00 |
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dxgsg8base.h
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Previous change to ARGB format for render to texture caused a problem for framebuffer to texture since the source and destination buffer formats had to match for DX the "CopyRects" function to work.
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2006-03-21 21:00:43 +00:00 |
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wdxGraphicsBuffer8.cxx
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Fix ALT-TAB problem by saving each graphics buffer into the gsg and releasing the previously non-managed surfaces.
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2006-07-15 01:00:35 +00:00 |
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wdxGraphicsBuffer8.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsPipe8.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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wdxGraphicsPipe8.cxx
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Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
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2006-07-12 01:59:33 +00:00 |
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wdxGraphicsPipe8.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsWindow8.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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wdxGraphicsWindow8.cxx
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsWindow8.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |