open_toontown_panda3d/panda/src/event/eventQueue.cxx

129 lines
3.7 KiB
C++

// Filename: eventQueue.cxx
// Created by: drose (08Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "eventQueue.h"
#include "config_event.h"
#include "mutexHolder.h"
EventQueue *EventQueue::_global_event_queue = NULL;
////////////////////////////////////////////////////////////////////
// Function: EventQueue::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
EventQueue::
EventQueue() : _lock("EventQueue") {
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
EventQueue::
~EventQueue() {
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::queue_event
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void EventQueue::
queue_event(CPT_Event event) {
nassertv(!event.is_null());
MutexHolder holder(_lock);
_queue.push_back(event);
if (event_cat.is_spam() || event_cat.is_debug()) {
if (event->get_name() == "NewFrame") {
// Don't bother us with this particularly spammy event.
event_cat.spam()
<< "Throwing event " << *event << "\n";
} else {
event_cat.debug()
<< "Throwing event " << *event << "\n";
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::clear
// Access: Published
// Description: Empties all events on the queue, throwing them on the
// floor.
////////////////////////////////////////////////////////////////////
void EventQueue::
clear() {
MutexHolder holder(_lock);
_queue.clear();
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::is_queue_empty
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
bool EventQueue::
is_queue_empty() const {
MutexHolder holder(_lock);
return _queue.empty();
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::is_queue_full
// Access: Published
// Description: This function is deprecated--the queue is never full
// these days.
////////////////////////////////////////////////////////////////////
bool EventQueue::
is_queue_full() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::dequeue_event
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
CPT_Event EventQueue::
dequeue_event() {
MutexHolder holder(_lock);
CPT_Event result = _queue.front();
_queue.pop_front();
nassertr(!result.is_null(), result);
return result;
}
////////////////////////////////////////////////////////////////////
// Function: EventQueue::make_global_event_queue
// Access: Protected, Static
// Description:
////////////////////////////////////////////////////////////////////
void EventQueue::
make_global_event_queue() {
_global_event_queue = new EventQueue;
}