open_toontown_panda3d/panda/src/event/eventQueue.h

63 lines
1.7 KiB
C++

// Filename: eventQueue.h
// Created by: drose (08Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef EVENTQUEUE_H
#define EVENTQUEUE_H
#include "pandabase.h"
#include "event.h"
#include "pt_Event.h"
#include "pmutex.h"
#include "pdeque.h"
////////////////////////////////////////////////////////////////////
// Class : EventQueue
// Description : A queue of pending events. As events are thrown,
// they are added to this queue; eventually, they will
// be extracted out again by an EventHandler and
// processed.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA EventQueue {
PUBLISHED:
EventQueue();
~EventQueue();
void queue_event(CPT_Event event);
void clear();
bool is_queue_empty() const;
bool is_queue_full() const;
CPT_Event dequeue_event();
INLINE static EventQueue *get_global_event_queue();
private:
static void make_global_event_queue();
static EventQueue *_global_event_queue;
typedef pdeque<CPT_Event> Events;
Events _queue;
Mutex _lock;
};
#include "eventQueue.I"
#endif