open_toontown_panda3d/panda/src/particlesystem/pointParticleRenderer.h

105 lines
3.3 KiB
C++

// Filename: pointParticleRenderer.h
// Created by: charles (20Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef POINTPARTICLERENDERER_H
#define POINTPARTICLERENDERER_H
#include "baseParticleRenderer.h"
#include "baseParticle.h"
#include "renderModeAttrib.h"
#include "pointerTo.h"
#include "pointerToArray.h"
#include "luse.h"
#include "geom.h"
#include "geomVertexData.h"
#include "geomPoints.h"
////////////////////////////////////////////////////////////////////
// Class : PointParticleRenderer
// Description : Simple point/point particle renderer. Does NOT
// handle billboards- use BillboardParticleRenderer
// for that.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS PointParticleRenderer : public BaseParticleRenderer {
PUBLISHED:
enum PointParticleBlendType {
PP_ONE_COLOR,
PP_BLEND_LIFE,
PP_BLEND_VEL
};
PointParticleRenderer(const PointParticleRenderer& copy);
PointParticleRenderer(ParticleRendererAlphaMode ad = PR_ALPHA_NONE,
float point_size = 1.0f,
PointParticleBlendType bt = PP_ONE_COLOR,
ParticleRendererBlendMethod bm = PP_NO_BLEND,
const Colorf& sc = Colorf(1.0f, 1.0f, 1.0f, 1.0f),
const Colorf& ec = Colorf(1.0f, 1.0f, 1.0f, 1.0f));
virtual ~PointParticleRenderer();
virtual BaseParticleRenderer *make_copy();
INLINE void set_point_size(float point_size);
INLINE void set_start_color(const Colorf& sc);
INLINE void set_end_color(const Colorf& ec);
INLINE void set_blend_type(PointParticleBlendType bt);
INLINE void set_blend_method(ParticleRendererBlendMethod bm);
INLINE float get_point_size() const;
INLINE const Colorf& get_start_color() const;
INLINE const Colorf& get_end_color() const;
INLINE PointParticleBlendType get_blend_type() const;
INLINE ParticleRendererBlendMethod get_blend_method() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent_level = 0) const;
private:
Colorf _start_color;
Colorf _end_color;
float _point_size;
CPT(RenderAttrib) _thick;
PT(Geom) _point_primitive;
PT(GeomPoints) _points;
PT(GeomVertexData) _vdata;
int _max_pool_size;
PointParticleBlendType _blend_type;
ParticleRendererBlendMethod _blend_method;
LPoint3f _aabb_min;
LPoint3f _aabb_max;
Colorf create_color(const BaseParticle *p);
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms();
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
};
#include "pointParticleRenderer.I"
#endif // POINTPARTICLERENDERER_H