open_toontown_panda3d/pandatool/src/palettizer/texturePosition.h

84 lines
2.3 KiB
C++

// Filename: texturePosition.h
// Created by: drose (04Dec00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTUREPOSITION_H
#define TEXTUREPOSITION_H
#include "pandatoolbase.h"
#include "typedWritable.h"
#include "luse.h"
#include "eggTexture.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : TexturePosition
// Description : This represents a particular position of a texture
// within a PaletteImage. There is only one of these
// per TexturePlacement, but it exists as a separate
// structure so the TexturePlacement can easily consider
// repositioning the texture.
////////////////////////////////////////////////////////////////////
class TexturePosition : public TypedWritable {
public:
TexturePosition();
TexturePosition(const TexturePosition &copy);
void operator = (const TexturePosition &copy);
int _margin;
int _x, _y;
int _x_size, _y_size;
TexCoordd _min_uv;
TexCoordd _max_uv;
EggTexture::WrapMode _wrap_u;
EggTexture::WrapMode _wrap_v;
// The TypedWritable interface follows.
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *writer, Datagram &datagram);
protected:
static TypedWritable *make_TexturePosition(const FactoryParams &params);
public:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritable::init_type();
register_type(_type_handle, "TexturePosition",
TypedWritable::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#endif