open_toontown_panda3d/panda/src/physx/physxShape.h

115 lines
3.3 KiB
C++

// Filename: physxShape.h
// Created by: pratt (Apr 7, 2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXSHAPE_H
#define PHYSXSHAPE_H
#ifdef HAVE_PHYSX
#include "pandabase.h"
#include "physx_enumerations.h"
#include "physxManager.h"
#include "luse.h"
#include "typedWritableReferenceCount.h"
class PhysxActorNode;
class PhysxBounds3;
class PhysxBox;
class PhysxBoxShape;
class PhysxCapsule;
class PhysxCapsuleShape;
class PhysxPlaneShape;
class PhysxSphere;
class PhysxSphereShape;
#include "NxPhysics.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxShape
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxShape : public TypedWritableReferenceCount {
PUBLISHED:
INLINE bool is_valid();
bool check_overlap_aabb(const PhysxBounds3 & world_bounds) const;
bool check_overlap_capsule(const PhysxCapsule & world_capsule) const;
bool check_overlap_obb(const PhysxBox & world_box) const;
bool check_overlap_sphere(const PhysxSphere & world_sphere) const;
PhysxActorNode & get_actor() const;
bool get_flag(PhysxShapeFlag flag) const;
LMatrix3f get_global_orientation() const;
LMatrix4f get_global_pose() const;
LVecBase3f get_global_position() const;
unsigned short get_group() const;
LMatrix3f get_local_orientation() const;
LMatrix4f get_local_pose() const;
LVecBase3f get_local_position() const;
unsigned short get_material() const;
const char * get_name() const;
float get_skin_width() const;
void get_world_bounds(PhysxBounds3 & dest) const;
const PhysxBoxShape * is_box() const;
const PhysxCapsuleShape * is_capsule() const;
const PhysxPlaneShape * is_plane() const;
const PhysxSphereShape * is_sphere() const;
void set_flag(PhysxShapeFlag flag, bool value);
void set_global_orientation(const LMatrix3f & mat);
void set_global_pose(const LMatrix4f & mat);
void set_global_position(const LVecBase3f & vec);
void set_group(unsigned short collision_group);
void set_local_orientation(const LMatrix3f & mat);
void set_local_pose(const LMatrix4f & mat);
void set_local_position(const LVecBase3f & vec);
void set_material(unsigned short mat_index);
void set_name(const char * name);
void set_skin_width(float skin_width);
INLINE void * get_app_data() const;
INLINE void set_app_data( void * value );
public:
NxShape *nShape;
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "PhysxShape",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
string _name_store;
};
#include "physxShape.I"
#endif // HAVE_PHYSX
#endif // PHYSXSHAPE_H