115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
// Filename: physxShape.h
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// Created by: pratt (Apr 7, 2006)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXSHAPE_H
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#define PHYSXSHAPE_H
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#ifdef HAVE_PHYSX
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#include "pandabase.h"
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#include "physx_enumerations.h"
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#include "physxManager.h"
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#include "luse.h"
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#include "typedWritableReferenceCount.h"
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class PhysxActorNode;
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class PhysxBounds3;
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class PhysxBox;
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class PhysxBoxShape;
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class PhysxCapsule;
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class PhysxCapsuleShape;
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class PhysxPlaneShape;
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class PhysxSphere;
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class PhysxSphereShape;
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#include "NxPhysics.h"
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////////////////////////////////////////////////////////////////////
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// Class : PhysxShape
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxShape : public TypedWritableReferenceCount {
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PUBLISHED:
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INLINE bool is_valid();
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bool check_overlap_aabb(const PhysxBounds3 & world_bounds) const;
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bool check_overlap_capsule(const PhysxCapsule & world_capsule) const;
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bool check_overlap_obb(const PhysxBox & world_box) const;
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bool check_overlap_sphere(const PhysxSphere & world_sphere) const;
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PhysxActorNode & get_actor() const;
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bool get_flag(PhysxShapeFlag flag) const;
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LMatrix3f get_global_orientation() const;
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LMatrix4f get_global_pose() const;
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LVecBase3f get_global_position() const;
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unsigned short get_group() const;
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LMatrix3f get_local_orientation() const;
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LMatrix4f get_local_pose() const;
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LVecBase3f get_local_position() const;
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unsigned short get_material() const;
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const char * get_name() const;
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float get_skin_width() const;
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void get_world_bounds(PhysxBounds3 & dest) const;
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const PhysxBoxShape * is_box() const;
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const PhysxCapsuleShape * is_capsule() const;
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const PhysxPlaneShape * is_plane() const;
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const PhysxSphereShape * is_sphere() const;
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void set_flag(PhysxShapeFlag flag, bool value);
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void set_global_orientation(const LMatrix3f & mat);
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void set_global_pose(const LMatrix4f & mat);
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void set_global_position(const LVecBase3f & vec);
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void set_group(unsigned short collision_group);
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void set_local_orientation(const LMatrix3f & mat);
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void set_local_pose(const LMatrix4f & mat);
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void set_local_position(const LVecBase3f & vec);
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void set_material(unsigned short mat_index);
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void set_name(const char * name);
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void set_skin_width(float skin_width);
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INLINE void * get_app_data() const;
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INLINE void set_app_data( void * value );
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public:
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NxShape *nShape;
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "PhysxShape",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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string _name_store;
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};
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#include "physxShape.I"
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#endif // HAVE_PHYSX
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#endif // PHYSXSHAPE_H
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