open_toontown_panda3d/dtool/src/dtoolbase/pallocator.h

115 lines
3.9 KiB
C++

// Filename: pallocator.h
// Created by: drose (05Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PALLOCATOR_H
#define PALLOCATOR_H
#include <memory>
#include "dtoolbase.h"
#include "memoryHook.h"
#include "deletedChain.h"
#include "typeHandle.h"
////////////////////////////////////////////////////////////////////
// Class : pallocator
// Description : This is our own Panda specialization on the default
// STL allocator. Its main purpose is to call the hooks
// for MemoryUsage to properly track STL-allocated
// memory.
//
// pvector, pmap, etc. are all defined in this directory
// to use a pallocator.
//
// pallocator actually comes it two flavors now:
// pallocator_single, which can only allocate single
// instances of an object, and pallocator_array, which
// can allocate arrays of objects.
////////////////////////////////////////////////////////////////////
#ifndef USE_STL_ALLOCATOR
// If we're not trying to make custom allocators (either we don't know
// what kind of syntax this STL library wants, or we're compiling with
// OPTIMIZE 4), then simply use the standard allocator.
#define pallocator_single allocator
#define pallocator_array allocator
#else
template<class Type>
class pallocator_single : public allocator<Type> {
public:
// Nowadays we cannot implicitly inherit typedefs from base classes
// in a template class; we must explicitly copy them here.
typedef TYPENAME allocator<Type>::pointer pointer;
typedef TYPENAME allocator<Type>::reference reference;
typedef TYPENAME allocator<Type>::const_pointer const_pointer;
typedef TYPENAME allocator<Type>::const_reference const_reference;
typedef TYPENAME allocator<Type>::size_type size_type;
INLINE pallocator_single(TypeHandle type_handle) throw();
// template member functions in VC++ can only be defined in-class.
template<class U>
INLINE pallocator_single(const pallocator_single<U> &copy) throw() :
_type_handle(copy._type_handle) { }
INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
INLINE void deallocate(pointer p, size_type n);
template<class U> struct rebind {
typedef pallocator_single<U> other;
};
TypeHandle _type_handle;
};
template<class Type>
class pallocator_array : public allocator<Type> {
public:
// Nowadays we cannot implicitly inherit typedefs from base classes
// in a template class; we must explicitly copy them here.
typedef TYPENAME allocator<Type>::pointer pointer;
typedef TYPENAME allocator<Type>::reference reference;
typedef TYPENAME allocator<Type>::const_pointer const_pointer;
typedef TYPENAME allocator<Type>::const_reference const_reference;
typedef TYPENAME allocator<Type>::size_type size_type;
INLINE pallocator_array(TypeHandle type_handle = TypeHandle::none()) throw();
// template member functions in VC++ can only be defined in-class.
template<class U>
INLINE pallocator_array(const pallocator_array<U> &copy) throw() :
_type_handle(copy._type_handle) { }
INLINE pointer allocate(size_type n, allocator<void>::const_pointer hint = 0);
INLINE void deallocate(pointer p, size_type n);
template<class U> struct rebind {
typedef pallocator_array<U> other;
};
TypeHandle _type_handle;
};
#include "pallocator.T"
#endif // USE_STL_ALLOCATOR
#endif