open_toontown_panda3d/panda/src/physx/physxCapsule.h

56 lines
1.5 KiB
C++

// Filename: physxCapsule.h
// Created by: enn0x (31Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXCAPSULE_H
#define PHYSXCAPSULE_H
#include "pandabase.h"
#include "config_physx.h"
#include "physxSegment.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxCapsule
// Description : Represents a capsule.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxCapsule {
PUBLISHED:
INLINE PhysxCapsule();
INLINE PhysxCapsule(const PhysxSegment &segment, float radius);
INLINE ~PhysxCapsule();
void compute_direction(LPoint3f &dir) const;
float compute_length() const;
void compute_point(LPoint3f &p, float t) const;
float compute_square_length() const;
LPoint3f get_origin() const;
void set_origin_direction(const LPoint3f &origin, const LVector3f &direction);
float get_radius() const;
LPoint3f get_p0() const;
LPoint3f get_p1() const;
void set_radius(float value);
void set_p0(LPoint3f p);
void set_p1(LPoint3f p);
public:
NxCapsule _capsule;
};
#include "physxCapsule.I"
#endif // PHYSCAPSULE_H