open_toontown_panda3d/panda/src/physx/physxCapsuleShape.h

95 lines
2.8 KiB
C++

// Filename: physxCapsuleShape.h
// Created by: enn0x (16Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXCAPSULESHAPE_H
#define PHYSXCAPSULESHAPE_H
#include "pandabase.h"
#include "lvector3.h"
#include "physxShape.h"
#include "physx_includes.h"
class PhysxCapsuleShapeDesc;
////////////////////////////////////////////////////////////////////
// Class : PhysxCapsuleShape
// Description : A capsule shaped collision detection primitive,
// also known as a line swept sphere. 'radius' is the
// radius of the capsule's hemispherical ends and its
// trunk. 'height' is the distance between the two
// hemispherical ends of the capsule. The height is
// along the capsule's Y axis. Each shape is owned by
// an actor that it is attached to.
//
// An instance can be created by calling the
// createShape() method of the PhysxActor object that
// should own it, with a PhysxCapsuleShapeDesc object
// as the parameter, or by adding the shape descriptor
// into the PhysxActorDesc class before creating the
// actor.
//
// The shape is deleted by calling release() on the
// shape itself.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxCapsuleShape : public PhysxShape {
PUBLISHED:
INLINE PhysxCapsuleShape();
INLINE ~PhysxCapsuleShape();
void save_to_desc(PhysxCapsuleShapeDesc &shapeDesc) const;
void set_radius(float radius);
void set_height(float height);
float get_radius() const;
float get_height() const;
////////////////////////////////////////////////////////////////////
public:
INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
void link(NxShape *shapePtr);
void unlink();
private:
NxCapsuleShape *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxShape::init_type();
register_type(_type_handle, "PhysxCapsuleShape",
PhysxShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxCapsuleShape.I"
#endif // PHYSXCAPSULESHAPE_H