open_toontown_panda3d/panda/src/physx/physxD6Joint.h

82 lines
2.3 KiB
C++

// Filename: physxD6Joint.h
// Created by: enn0x (02Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXD6JOINT_H
#define PHYSXD6JOINT_H
#include "pandabase.h"
#include "physxJoint.h"
#include "physx_includes.h"
class PhysxD6JointDesc;
////////////////////////////////////////////////////////////////////
// Class : PhysxD6Joint
// Description : A D6 joint is a general constraint between two
// actors. It allows the user to individually define
// the linear and rotational degrees of freedom. It
// also allows the user to configure the joint with
// limits and driven degrees of freedom as they wish.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxD6Joint : public PhysxJoint {
PUBLISHED:
INLINE PhysxD6Joint();
INLINE ~PhysxD6Joint();
void save_to_desc(PhysxD6JointDesc &jointDesc) const;
void load_from_desc(const PhysxD6JointDesc &jointDesc);
void set_drive_angular_velocity(const LVector3f &v);
void set_drive_linear_velocity(const LVector3f &v);
void set_drive_orientation(const LQuaternionf &quat);
void set_drive_position(const LPoint3f &pos);
////////////////////////////////////////////////////////////////////
public:
INLINE NxJoint *ptr() const { return (NxJoint *)_ptr; };
void link(NxJoint *jointPtr);
void unlink();
private:
NxD6Joint *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxJoint::init_type();
register_type(_type_handle, "PhysxD6Joint",
PhysxJoint::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxD6Joint.I"
#endif // PHYSXD6JOINT_H