open_toontown_panda3d/panda/src/physx/physxRaycastHit.cxx

75 lines
2.2 KiB
C++

// Filename: physxRaycastHit.cxx
// Created by: enn0x (21Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physxRaycastHit.h"
#include "physxManager.h"
#include "physxShape.h"
////////////////////////////////////////////////////////////////////
// Function: PhysxRaycastHit::is_empty
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
bool PhysxRaycastHit::
is_empty() const {
return (_hit.shape == NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxRaycastHit::get_shape
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
PhysxShape *PhysxRaycastHit::
get_shape() const {
nassertr_always(_hit.shape, NULL);
return (PhysxShape *)_hit.shape->userData;
}
////////////////////////////////////////////////////////////////////
// Function: PhysxRaycastHit::get_impact_pos
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
LPoint3f PhysxRaycastHit::
get_impact_pos() const {
return PhysxManager::nxVec3_to_point3(_hit.worldImpact);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxRaycastHit::get_impact_normal
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
LVector3f PhysxRaycastHit::
get_impact_normal() const {
return PhysxManager::nxVec3_to_vec3(_hit.worldNormal);
}
////////////////////////////////////////////////////////////////////
// Function: PhysxRaycastHit::get_distance
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
float PhysxRaycastHit::
get_distance() const {
return _hit.distance;
}