open_toontown_panda3d/panda/src/display
aignacio_sf 6dfe4ab030 Add depth buffer sharing. 2008-02-13 01:08:36 +00:00
..
Sources.pp Add display info. 2007-01-19 01:40:14 +00:00
config_display.cxx Added basic_shaders_only 2007-09-12 17:39:32 +00:00
config_display.h Added basic_shaders_only 2007-09-12 17:39:32 +00:00
displayInformation.cxx Add driver version and date. 2008-01-17 03:41:59 +00:00
displayInformation.h Add driver version and date. 2008-01-17 03:41:59 +00:00
displayRegion.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
displayRegion.cxx DisplayRegion::make_cull_result_graph() 2007-06-15 16:54:30 +00:00
displayRegion.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
displaySearchParameters.cxx New display info. 2007-01-19 01:37:39 +00:00
displaySearchParameters.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
display_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
display_composite1.cxx hardware animation 2005-03-30 01:51:27 +00:00
display_composite2.cxx Add display info. 2007-01-19 01:40:14 +00:00
drawableRegion.I Add stencil support. 2006-05-23 23:41:08 +00:00
drawableRegion.cxx fix stereo mode 2006-02-17 22:10:24 +00:00
drawableRegion.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
frameBufferProperties.I Buffer/Window creation overhaul 2006-06-07 17:38:32 +00:00
frameBufferProperties.cxx back-buffers 2007-08-07 05:06:23 +00:00
frameBufferProperties.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsBuffer.I add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc 2004-02-18 22:30:54 +00:00
graphicsBuffer.cxx pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
graphicsBuffer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsDevice.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsDevice.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsDevice.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsEngine.I pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
graphicsEngine.cxx Added support for textures_auto_power_2 and shader_auto_utilization 2007-12-15 07:08:14 +00:00
graphicsEngine.h Added support for textures_auto_power_2 and shader_auto_utilization 2007-12-15 07:08:14 +00:00
graphicsOutput.I fix render order of offscreen buffers 2007-09-25 17:09:01 +00:00
graphicsOutput.cxx Add depth buffer sharing. 2008-02-13 01:08:36 +00:00
graphicsOutput.h Add depth buffer sharing. 2008-02-13 01:08:36 +00:00
graphicsPipe.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsPipe.cxx Add display info. 2007-01-19 01:40:14 +00:00
graphicsPipe.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsPipeSelection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
graphicsPipeSelection.cxx add named make_pipe() 2007-08-08 20:49:23 +00:00
graphicsPipeSelection.h add named make_pipe() 2007-08-08 20:49:23 +00:00
graphicsStateGuardian.I make functions const 2007-09-24 21:35:22 +00:00
graphicsStateGuardian.cxx Adding more code for shader generator and image postprocessing 2008-02-12 21:54:44 +00:00
graphicsStateGuardian.h Improvements to Shader Generator 2008-01-28 17:28:09 +00:00
graphicsThreadingModel.I allow changes 2006-04-28 00:50:53 +00:00
graphicsThreadingModel.cxx allow changes 2006-04-28 00:50:53 +00:00
graphicsThreadingModel.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
graphicsWindow.I Code to record a mouse trail added 2007-09-30 19:40:46 +00:00
graphicsWindow.cxx Improvements to mouse-trail tracking 2007-10-01 19:47:19 +00:00
graphicsWindow.h Improvements to mouse-trail tracking 2007-10-01 19:47:19 +00:00
graphicsWindowInputDevice.I *** empty log message *** 2007-11-05 23:01:41 +00:00
graphicsWindowInputDevice.cxx Added Thread Safty 2007-11-05 22:57:51 +00:00
graphicsWindowInputDevice.h Added Thread Safty 2007-11-05 22:57:51 +00:00
lru.cxx Avoid paging out pages on the first attempt if a page is used in the current frame or previous frame. 2007-05-22 02:30:11 +00:00
lru.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
parasiteBuffer.I add ParasiteBuffer 2004-02-27 23:17:16 +00:00
parasiteBuffer.cxx Fix DX9/DX8 parasite buffer problems. 2007-06-01 21:50:57 +00:00
parasiteBuffer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderBuffer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
standardMunger.I more fullscreen fixes 2007-04-26 23:53:54 +00:00
standardMunger.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
standardMunger.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
stencilRenderStates.cxx Add comments, debug. 2006-05-23 23:38:22 +00:00
stencilRenderStates.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
test_display.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
windowProperties.I rename MOUSE_* -> M_* 2007-04-18 20:14:00 +00:00
windowProperties.cxx improve output 2007-05-22 21:48:03 +00:00
windowProperties.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00