85 lines
2.9 KiB
Plaintext
85 lines
2.9 KiB
Plaintext
// Filename: lcast_to_src.I
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// Created by:
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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INLINE_LINMATH FLOATNAME2(LVecBase2)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase2) &source) {
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return FLOATNAME2(LVecBase2)(source[0], source[1]);
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}
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INLINE_LINMATH FLOATNAME2(LVecBase3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase3) &source) {
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return FLOATNAME2(LVecBase3)(source[0], source[1], source[2]);
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}
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INLINE_LINMATH FLOATNAME2(LVecBase4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVecBase4) &source) {
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return FLOATNAME2(LVecBase4)(source[0], source[1], source[2], source[3]);
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}
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INLINE_LINMATH FLOATNAME2(LVector2)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector2) &source) {
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return FLOATNAME2(LVector2)(source[0], source[1]);
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}
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INLINE_LINMATH FLOATNAME2(LVector3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector3) &source) {
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return FLOATNAME2(LVector3)(source[0], source[1], source[2]);
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}
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INLINE_LINMATH FLOATNAME2(LVector4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LVector4) &source) {
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return FLOATNAME2(LVector4)(source[0], source[1], source[2], source[3]);
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}
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INLINE_LINMATH FLOATNAME2(LPoint2)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint2) &source) {
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return FLOATNAME2(LPoint2)(source[0], source[1]);
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}
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INLINE_LINMATH FLOATNAME2(LPoint3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint3) &source) {
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return FLOATNAME2(LPoint3)(source[0], source[1], source[2]);
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}
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INLINE_LINMATH FLOATNAME2(LPoint4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LPoint4) &source) {
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return FLOATNAME2(LPoint4)(source[0], source[1], source[2], source[3]);
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}
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INLINE_LINMATH FLOATNAME2(LQuaternion)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LQuaternion) &c) {
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return FLOATNAME2(LQuaternion)(c.get_r(), c.get_i(), c.get_j(), c.get_k());
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}
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INLINE_LINMATH FLOATNAME2(LMatrix3)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix3) &source) {
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return FLOATNAME2(LMatrix3)
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(source(0, 0), source(0, 1), source(0, 2),
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source(1, 0), source(1, 1), source(1, 2),
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source(2, 0), source(2, 1), source(2, 2));
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}
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INLINE_LINMATH FLOATNAME2(LMatrix4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix4) &source) {
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return FLOATNAME2(LMatrix4)
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(source(0, 0), source(0, 1), source(0, 2), source(0, 3),
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source(1, 0), source(1, 1), source(1, 2), source(1, 3),
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source(2, 0), source(2, 1), source(2, 2), source(2, 3),
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source(3, 0), source(3, 1), source(3, 2), source(3, 3));
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}
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