156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
// Filename: guiCollection.cxx
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// Created by: cary (07Mar01)
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//
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////////////////////////////////////////////////////////////////////
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#include "guiCollection.h"
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TypeHandle GuiCollection::_type_handle;
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void GuiCollection::recompute_frame(void) {
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GuiItem::recompute_frame();
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freeze();
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->recompute();
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this->adjust_region();
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thaw();
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}
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void GuiCollection::set_priority(GuiLabel* l, const GuiItem::Priority p) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_priority(l, p);
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}
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GuiCollection::GuiCollection(const string& name) : GuiItem(name) {
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}
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GuiCollection::~GuiCollection(void) {
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this->unmanage();
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}
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int GuiCollection::freeze(void) {
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int result = 0;
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i) {
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int count = (*i)->freeze();
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result = max(result, count);
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}
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return result;
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}
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int GuiCollection::thaw(void) {
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int result = 0;
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i) {
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int count = (*i)->thaw();
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result = max(result, count);
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}
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return result;
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}
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void GuiCollection::add_item(GuiItem* item) {
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bool found = false;
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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if ((*i) == item)
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found = true;
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if (!found)
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_items.push_back(item);
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this->recompute();
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}
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void GuiCollection::remove_item(GuiItem* item) {
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Items::iterator i;
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for (i=_items.begin(); i!=_items.end(); ++i)
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if ((*i) == item)
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break;
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if (i == _items.end())
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return;
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item->unmanage();
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_items.erase(i);
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this->recompute();
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}
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void GuiCollection::manage(GuiManager* mgr, EventHandler& eh) {
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if (!_added_hooks)
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_added_hooks = true;
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if (_mgr == (GuiManager*)0L) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->manage(mgr, eh);
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GuiItem::manage(mgr, eh);
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} else
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gui_cat->warning() << "tried to manage collection (0x" << (void*)this
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<< ") that is already managed" << endl;
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}
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void GuiCollection::manage(GuiManager* mgr, EventHandler& eh, Node* n) {
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if (!_added_hooks)
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_added_hooks = true;
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if (_mgr == (GuiManager*)0L) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->manage(mgr, eh, n);
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GuiItem::manage(mgr, eh, n);
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} else
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gui_cat->warning() << "tried to manage collection (0x" << (void*)this
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<< ") that is already managed" << endl;
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}
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void GuiCollection::unmanage(void) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->unmanage();
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GuiItem::unmanage();
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}
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void GuiCollection::set_scale(float f) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_scale(f * (*i)->get_scale());
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GuiItem::set_scale(f);
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this->recompute_frame();
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}
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void GuiCollection::set_scale(float x, float y, float z) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_scale(x * (*i)->get_scale_x(),
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y * (*i)->get_scale_y(),
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z * (*i)->get_scale_z());
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GuiItem::set_scale(x, y, z);
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this->recompute_frame();
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}
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void GuiCollection::set_pos(const LVector3f& p) {
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LVector3f delta = p - this->get_pos();
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_pos((*i)->get_pos() + delta);
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GuiItem::set_pos(p);
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this->recompute_frame();
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}
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void GuiCollection::set_priority(GuiItem* it, const GuiItem::Priority p) {
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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(*i)->set_priority(it, p);
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}
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int GuiCollection::set_draw_order(int v) {
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bool first = true;
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int o;
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for (Items::iterator i=_items.begin(); i!=_items.end(); ++i)
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if (first) {
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first = false;
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o = (*i)->set_draw_order(v);
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} else
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o = (*i)->set_draw_order(o);
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return GuiItem::set_draw_order(o);
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}
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void GuiCollection::output(ostream& os) const {
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GuiItem::output(os);
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os << " Collection data:" << endl;
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Items::const_iterator i;
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for (i=_items.begin(); i!=_items.end(); ++i)
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os << " item - 0x" << (void*)(*i) << endl;
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for (i=_items.begin(); i!=_items.end(); ++i)
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os << *(*i);
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}
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