open_toontown_panda3d/panda
rdb 6051e6f305 ShaderGenerator: normalize tangent/binormal/normal after interpolation
Also changes l_eye_normal interpolant from float4 to float3.
2018-11-08 15:53:34 +01:00
..
metalibs general: Don't require BUILDING_* for static builds 2018-08-31 23:54:32 -06:00
src ShaderGenerator: normalize tangent/binormal/normal after interpolation 2018-11-08 15:53:34 +01:00