open_toontown_panda3d/panda/src/pgraph/fadeLodNode.h

80 lines
2.2 KiB
C++
Executable File

// Filename: fadeLodNode.h
// Created by: sshodhan (14Jun04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef FADELODNODE_H
#define FADELODNODE_H
#include "pandabase.h"
#include "lodNode.h"
////////////////////////////////////////////////////////////////////
// Class : FadeLODNode
// Description : A Level-of-Detail node with alpha based switching.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA FadeLODNode : public LODNode {
PUBLISHED:
FadeLODNode(const string &name);
protected:
INLINE FadeLODNode(const FadeLODNode &copy);
public:
virtual PandaNode *make_copy() const;
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual void output(ostream &out) const;
PUBLISHED:
INLINE void set_fade_time(float t);
INLINE float get_fade_time() const;
private:
static CPT(RenderState) get_fade_out_state();
private:
float _fade_time;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LODNode::init_type();
register_type(_type_handle, "FadeLODNode",
LODNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "fadeLodNode.I"
#endif