open_toontown_panda3d/panda/src/text/textPropertiesManager.h

73 lines
2.6 KiB
C++

// Filename: textPropertiesManager.h
// Created by: drose (07Apr04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTPROPERTIESMANAGER_H
#define TEXTPROPERTIESMANAGER_H
#include "pandabase.h"
#include "config_text.h"
#include "textProperties.h"
////////////////////////////////////////////////////////////////////
// Class : TextPropertiesManager
// Description : This defines all of the TextProperties structures
// that might be referenced by name from an embedded
// text string.
//
// A text string, as rendered by a TextNode, can contain
// embedded references to one of the TextProperties
// defined here, by enclosing the name between \1 (ASCII
// 0x01) characters; this causes a "push" to the named
// state. All text following the closing \1 character
// will then be rendered in the new state. The next \2
// (ASCII 0x02) character will then restore the previous
// state for subsequent text.
//
// For instance, "x\1up\1n\2 + y" indicates that the
// character "x" will be rendered in the normal state,
// the character "n" will be rendered in the "up" state,
// and then " + y" will be rendered in the normal state
// again.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TextPropertiesManager {
protected:
TextPropertiesManager();
~TextPropertiesManager();
PUBLISHED:
void set_properties(const string &name, const TextProperties &properties);
TextProperties get_properties(const string &name);
bool has_properties(const string &name) const;
void clear_properties(const string &name);
void write(ostream &out, int indent_level = 0) const;
static TextPropertiesManager *get_global_ptr();
private:
typedef pmap<string, TextProperties> Properties;
Properties _properties;
static TextPropertiesManager *_global_ptr;
};
#include "textPropertiesManager.I"
#endif