73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
// Filename: textPropertiesManager.h
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// Created by: drose (07Apr04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTPROPERTIESMANAGER_H
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#define TEXTPROPERTIESMANAGER_H
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#include "pandabase.h"
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#include "config_text.h"
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#include "textProperties.h"
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////////////////////////////////////////////////////////////////////
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// Class : TextPropertiesManager
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// Description : This defines all of the TextProperties structures
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// that might be referenced by name from an embedded
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// text string.
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//
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// A text string, as rendered by a TextNode, can contain
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// embedded references to one of the TextProperties
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// defined here, by enclosing the name between \1 (ASCII
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// 0x01) characters; this causes a "push" to the named
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// state. All text following the closing \1 character
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// will then be rendered in the new state. The next \2
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// (ASCII 0x02) character will then restore the previous
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// state for subsequent text.
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//
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// For instance, "x\1up\1n\2 + y" indicates that the
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// character "x" will be rendered in the normal state,
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// the character "n" will be rendered in the "up" state,
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// and then " + y" will be rendered in the normal state
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// again.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TextPropertiesManager {
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protected:
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TextPropertiesManager();
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~TextPropertiesManager();
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PUBLISHED:
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void set_properties(const string &name, const TextProperties &properties);
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TextProperties get_properties(const string &name);
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bool has_properties(const string &name) const;
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void clear_properties(const string &name);
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void write(ostream &out, int indent_level = 0) const;
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static TextPropertiesManager *get_global_ptr();
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private:
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typedef pmap<string, TextProperties> Properties;
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Properties _properties;
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static TextPropertiesManager *_global_ptr;
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};
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#include "textPropertiesManager.I"
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#endif
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