open_toontown_panda3d/panda/src/particlesystem/orientedParticleFactory.I

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// Filename: orientedParticleFactory.I
// Created by: charles (16Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : set_initial_orientation
// Access : public
////////////////////////////////////////////////////////////////////
void OrientedParticleFactory::
set_initial_orientation(const LOrientationf &o) {
_initial_orientation = o;
}
////////////////////////////////////////////////////////////////////
// Function : set_final_orientation
// Access : public
////////////////////////////////////////////////////////////////////
void OrientedParticleFactory::
set_final_orientation(const LOrientationf &o) {
_final_orientation = o;
}
////////////////////////////////////////////////////////////////////
// Function : get_initial_orientation
// Access : public
////////////////////////////////////////////////////////////////////
LOrientationf OrientedParticleFactory::
get_initial_orientation(void) const {
return _initial_orientation;
}
////////////////////////////////////////////////////////////////////
// Function : get_final_orientation
// Access : public
////////////////////////////////////////////////////////////////////
LOrientationf OrientedParticleFactory::
get_final_orientation(void) const {
return _final_orientation;
}