open_toontown_panda3d/panda/src/gobj/vertexTransform.I

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// Filename: vertexTransform.I
// Created by: drose (23Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::get_modified
// Access: Published
// Description: Returns a sequence number that's guaranteed to change
// at least every time the value reported by
// get_matrix() changes.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq VertexTransform::
get_modified(Thread *current_thread) const {
CDReader cdata(_cycler, current_thread);
return cdata->_modified;
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::get_global_modified
// Access: Published, Static
// Description: Returns the currently highest
// VertexTransform::get_modified() value in the world.
// This can be used as a quick way to determine if any
// VertexTransforms have changed value recently.
////////////////////////////////////////////////////////////////////
INLINE UpdateSeq VertexTransform::
get_global_modified(Thread *current_thread) {
CDReader cdata(_global_cycler, current_thread);
return cdata->_modified;
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE VertexTransform::CData::
CData() {
}
////////////////////////////////////////////////////////////////////
// Function: VertexTransform::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE VertexTransform::CData::
CData(const VertexTransform::CData &copy) :
_modified(copy._modified)
{
}
INLINE ostream &
operator << (ostream &out, const VertexTransform &obj) {
obj.output(out);
return out;
}