38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nodeReferenceCount.cxx
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* @author drose
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* @date 2006-05-01
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*/
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#include "nodeReferenceCount.h"
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TypeHandle NodeReferenceCount::_type_handle;
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/**
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* Does some easy checks to make sure that the reference count isn't
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* completely bogus.
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*/
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bool NodeReferenceCount::
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do_test_ref_count_integrity() const {
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// If this assertion fails, we're trying to delete an object that was just
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// deleted. Possibly you used a real pointer instead of a PointerTo at some
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// point, and the object was deleted when the PointerTo went out of scope.
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// Maybe you tried to create an automatic (local variable) instance of a
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// class that derives from ReferenceCount. Or maybe your headers are out of
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// sync, and you need to make clean in direct or some higher tree.
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nassertr(_node_ref_count != -100, false);
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// If this assertion fails, the reference counts are all screwed up
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// altogether. Maybe some errant code stomped all over memory somewhere.
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nassertr(_node_ref_count >= 0, false);
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return ReferenceCount::do_test_ref_count_integrity();
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}
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