94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
// Filename: eggCharacterDb.h
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// Created by: drose (05Oct06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGCHARACTERDB_H
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#define EGGCHARACTERDB_H
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#include "pandatoolbase.h"
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#include "pmap.h"
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/*
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#ifdef HAVE_BDB
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// Apparently, we have to define this to make db_cxx files include the
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// modern header files.
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#define HAVE_CXX_STDHEADERS 1
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#include <db_cxx.h>
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#endif // HAVE_BDB
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*/
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class EggJointPointer;
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////////////////////////////////////////////////////////////////////
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// Class : EggCharacterDb
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// Description : This class is used during joint optimization or
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// restructuring to store the table of interim joint
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// computations.
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//
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// That is to say, this class provides an temporary data
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// store for three tables of matrices per each
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// EggJointPointer per frame.
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////////////////////////////////////////////////////////////////////
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class EggCharacterDb {
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public:
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EggCharacterDb();
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~EggCharacterDb();
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enum TableType {
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TT_rebuild_frame,
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TT_net_frame,
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TT_net_frame_inv,
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};
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bool get_matrix(const EggJointPointer *joint, TableType type,
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int frame, LMatrix4d &mat) const;
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void set_matrix(const EggJointPointer *joint, TableType type,
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int frame, const LMatrix4d &mat);
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private:
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class Key {
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public:
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INLINE Key(const EggJointPointer *joint,
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TableType table_type,
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int frame);
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INLINE bool operator < (const Key &other) const;
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private:
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const EggJointPointer *_joint;
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TableType _table_type;
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int _frame;
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};
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/*
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#ifdef HAVE_BDB
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Db *_db;
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Filename _db_filename;
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#endif // HAVE_BDB
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*/
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typedef pmap<Key, LMatrix4d> Table;
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Table _table;
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};
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#include "eggCharacterDb.I"
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#endif
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