open_toontown_panda3d/panda/src/chan/movingPartBase.h

134 lines
4.5 KiB
C++

// Filename: movingPartBase.h
// Created by: drose (22Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MOVINGPARTBASE_H
#define MOVINGPARTBASE_H
#include "pandabase.h"
#include "partGroup.h"
#include "partBundle.h"
#include "animChannelBase.h"
////////////////////////////////////////////////////////////////////
// Class : MovingPartBase
// Description : This is the base class for a single animatable piece
// that may be bound to one channel (or more, if
// blending is in effect). It corresponds to, for
// instance, a single joint or slider of a character.
//
// MovingPartBase does not have a particular value type.
// See the derived template class, MovingPart, for this.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CHAN MovingPartBase : public PartGroup {
protected:
INLINE MovingPartBase(const MovingPartBase &copy);
public:
MovingPartBase(PartGroup *parent, const string &name);
PUBLISHED:
INLINE int get_max_bound() const;
INLINE AnimChannelBase *get_bound(int n) const;
public:
virtual TypeHandle get_value_type() const=0;
virtual AnimChannelBase *make_default_channel() const=0;
PUBLISHED:
virtual bool clear_forced_channel();
virtual AnimChannelBase *get_forced_channel() const;
virtual void write(ostream &out, int indent_level) const;
virtual void write_with_value(ostream &out, int indent_level) const;
virtual void output_value(ostream &out) const=0;
public:
virtual bool do_update(PartBundle *root, const CycleData *root_cdata,
PartGroup *parent, bool parent_changed,
bool anim_changed, Thread *current_thread);
virtual void get_blend_value(const PartBundle *root)=0;
virtual bool update_internals(PartBundle *root, PartGroup *parent,
bool self_changed, bool parent_changed,
Thread *current_thread);
protected:
MovingPartBase();
virtual void pick_channel_index(plist<int> &holes, int &next) const;
virtual void bind_hierarchy(AnimGroup *anim, int channel_index,
int &joint_index, bool is_included,
BitArray &bound_joints,
const PartSubset &subset);
virtual void find_bound_joints(int &joint_index, bool is_included,
BitArray &bound_joints,
const PartSubset &subset);
virtual void determine_effective_channels(const CycleData *root_cdata);
// This is the vector of all channels bound to this part.
typedef pvector< PT(AnimChannelBase) > Channels;
Channels _channels;
// This is the number of channels in the above _channels vector that
// actually have an effect on this part.
int _num_effective_channels;
// This is the single channel that has an effect on this part, as
// determined by determine_effective_channels(). It is only set if
// there is exactly one channel that affects this part
// (i.e. _num_effective_channels is 1). If there are multiple
// channels, or no channels at all, it is NULL.
AnimControl *_effective_control;
PT(AnimChannelBase) _effective_channel;
// This is the particular channel that's been forced to this part,
// via set_forced_channel(). It overrides all of the above if set.
PT(AnimChannelBase) _forced_channel;
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
PartGroup::init_type();
register_type(_type_handle, "MovingPartBase",
PartGroup::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "movingPartBase.I"
#endif