open_toontown_panda3d/panda/src/physx/physxForceFieldDesc.h

73 lines
2.3 KiB
C++

// Filename: physxForceFieldDesc.h
// Created by: enn0x (06Nov09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXFORCEFIELDDESC_H
#define PHYSXFORCEFIELDDESC_H
#include "pandabase.h"
#include "lvector3.h"
#include "lpoint3.h"
#include "lmatrix.h"
#include "physxEnums.h"
#include "physx_includes.h"
class PhysxActor;
class PhysxForceFieldShapeDesc;
class PhysxForceFieldShapeGroup;
////////////////////////////////////////////////////////////////////
// Class : PhysxForceFieldDesc
// Description : Descriptor class for force fields.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxForceFieldDesc : public PhysxEnums {
PUBLISHED:
INLINE PhysxForceFieldDesc();
INLINE ~PhysxForceFieldDesc();
INLINE void set_to_default();
INLINE bool is_valid() const;
void set_name(const char *name);
void set_pos(const LPoint3f &pos);
void set_mat(const LMatrix4f &mat);
void set_hpr(float h, float p, float r);
void set_coordinates(PhysxForceFieldCoordinates coordinates);
void set_actor(PhysxActor *actor);
void set_kernel_constant(const LVector3f &constant);
void set_kernel_position_target(const LPoint3f &target);
void set_kernel_position_multiplier(const LMatrix3f &multiplier);
void set_kernel_velocity_target(const LVector3f &target);
void set_kernel_velocity_multiplier(const LMatrix3f &multiplier);
void set_kernel_torus_radius(float radius);
void set_kernel_falloff_linear(const LVector3f &falloff);
void set_kernel_falloff_quadratic(const LVector3f &falloff);
void set_kernel_noise(const LVector3f &noise);
void add_include_group_shape(PhysxForceFieldShapeDesc &shapeDesc);
void add_shape_group(PhysxForceFieldShapeGroup *group);
public:
void create_kernel(NxScene *scenePtr);
NxForceFieldDesc _desc;
NxForceFieldLinearKernelDesc _kernel;
};
#include "physxForceFieldDesc.I"
#endif // PHYSXFORCEFIELDDESC_H