open_toontown_panda3d/panda/src/physx/physxForceFieldShape.h

90 lines
2.3 KiB
C++

// Filename: physxForceFieldShape.h
// Created by: enn0x (15Nov09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXFORCEFIELDSHAPE_H
#define PHYSXFORCEFIELDSHAPE_H
#include "pandabase.h"
#include "pointerTo.h"
#include "lpoint3.h"
#include "lmatrix.h"
#include "lquaternion.h"
#include "physxObject.h"
#include "physxEnums.h"
#include "physx_includes.h"
class PhysxForceField;
class PhysxForceFieldShapeGroup;
////////////////////////////////////////////////////////////////////
// Class : PhysxForceFieldShape
// Description : Abstract base class for force field shapes.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxForceFieldShape : public PhysxObject, public PhysxEnums {
PUBLISHED:
void release();
PhysxForceField *get_force_field() const;
PhysxForceFieldShapeGroup *get_shape_group() const;
void set_name(const char *name);
void set_mat(const LMatrix4f &mat);
void set_pos(const LPoint3f &pos);
const char *get_name() const;
LMatrix4f get_mat() const;
LPoint3f get_pos() const;
INLINE void ls() const;
INLINE void ls(ostream &out, int indent_level=0) const;
public:
static PhysxForceFieldShape *factory(NxShapeType shapeType);
virtual NxForceFieldShape *ptr() const = 0;
virtual void link(NxForceFieldShape *shapePtr) = 0;
virtual void unlink() = 0;
protected:
INLINE PhysxForceFieldShape();
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxForceFieldShape",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxForceFieldShape.I"
#endif // PHYSXFORCEFIELDSHAPE_H