61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
// Filename: collisionLine.I
|
|
// Created by: drose (05Jan05)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionLine::Default Constructor
|
|
// Access: Public
|
|
// Description: Creates an invalid line. This isn't terribly useful;
|
|
// it's expected that the user will subsequently adjust
|
|
// the line via set_origin()/set_direction() or
|
|
// set_from_lens().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CollisionLine::
|
|
CollisionLine() {
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionLine::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CollisionLine::
|
|
CollisionLine(const LPoint3f &origin, const LVector3f &direction) :
|
|
CollisionRay(origin, direction)
|
|
{
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionLine::Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CollisionLine::
|
|
CollisionLine(float ox, float oy, float oz,
|
|
float dx, float dy, float dz) :
|
|
CollisionRay(ox, oy, oz, dx, dy, dz)
|
|
{
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionLine::Copy Constructor
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CollisionLine::
|
|
CollisionLine(const CollisionLine ©) :
|
|
CollisionRay(copy)
|
|
{
|
|
}
|