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AsyncRequest.py
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"added askForObjectFields()"
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2007-05-16 01:15:13 +00:00 |
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CRCache.py
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formatting
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2006-03-17 22:43:25 +00:00 |
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CartesianGridBase.py
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Change for pirates to handle custom functionality when an object gets a new location on a grid (initially used for detecting grid area changes, such as leaving one ocean area, entering another).
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2006-12-11 20:03:56 +00:00 |
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ClientRepository.py
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moved isLive() to ClientRepositoryBase
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2006-11-21 23:31:11 +00:00 |
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ClientRepositoryBase.py
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oops, reverse logic
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2007-08-23 23:10:55 +00:00 |
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ClockDelta.py
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formatting
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2006-03-24 00:36:55 +00:00 |
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ConnectionRepository.py
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Changed the lack of dc definition to be a warning
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2007-08-09 20:21:44 +00:00 |
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DelayDelete.py
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add DelayDelete object
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2001-10-11 23:19:47 +00:00 |
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DistributedCartesianGrid.py
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"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
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2007-07-17 19:33:37 +00:00 |
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DistributedCartesianGridAI.py
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added cellWidth as a required field of CartesianGrids
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2007-04-11 21:38:26 +00:00 |
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DistributedNode.py
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- Fixed a ship crash
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2007-01-04 02:06:26 +00:00 |
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DistributedNodeAI.py
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make toontown work with Direct revamp
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2006-08-11 02:54:24 +00:00 |
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DistributedNodeUD.py
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protect against empty-string parent str
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2006-06-01 17:59:11 +00:00 |
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DistributedObject.py
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"handleChild(Arrive/Leave)() now only applies when a child is being placed under for the first time or actually leaving. added handleChild(Arrive/Leave)Zone() for the case where the child keeps the same parent, but changes zones"
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2007-08-14 07:34:42 +00:00 |
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DistributedObjectAI.py
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"handleChild(Arrive/Leave)() now only applies when a child is being placed under for the first time or actually leaving. added handleChild(Arrive/Leave)Zone() for the case where the child keeps the same parent, but changes zones"
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2007-08-14 07:34:42 +00:00 |
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DistributedObjectBase.py
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"handleChild(Arrive/Leave)() now only applies when a child is being placed under for the first time or actually leaving. added handleChild(Arrive/Leave)Zone() for the case where the child keeps the same parent, but changes zones"
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2007-08-14 07:34:42 +00:00 |
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DistributedObjectGlobal.py
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formatting
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2006-03-17 22:43:25 +00:00 |
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DistributedObjectGlobalAI.py
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Modified sone Ai's to not always listen do the DOID channel.. This supports a Ai being a client to another AI
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2007-05-09 00:53:55 +00:00 |
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DistributedObjectGlobalUD.py
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merged from pirates_1_first_merged_to_trunk
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2005-09-14 22:13:42 +00:00 |
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DistributedObjectOV.py
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made post generates for DistributedObject stuff
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2007-02-10 02:26:48 +00:00 |
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DistributedObjectUD.py
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Readability
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2007-05-07 04:51:39 +00:00 |
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DistributedSmoothNode.py
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support local calls to setSm*
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2007-08-09 23:20:17 +00:00 |
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DistributedSmoothNodeAI.py
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timestamps are optional on setSm*
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2007-08-10 17:14:02 +00:00 |
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DistributedSmoothNodeBase.py
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added comment about d_broadcastPosHpr
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2007-06-30 01:24:36 +00:00 |
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DoCollectionManager.py
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added a generic find for the cr, uses regex
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2007-08-14 17:47:47 +00:00 |
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DoHierarchy.py
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fixed comment
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2006-12-01 02:03:33 +00:00 |
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DoInterestManager.py
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"Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)"
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2007-04-16 04:24:43 +00:00 |
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GridParent.py
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GridParents share cellOrigin nodes
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2007-04-03 23:44:07 +00:00 |
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InterestWatcher.py
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added InterestWatcher
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2006-05-04 23:21:34 +00:00 |
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MsgTypes.py
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"added CLIENT_SET_FIELD_SENDABLE"
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2007-07-20 23:36:15 +00:00 |
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NetMessenger.py
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Changes to support messaging to multi target channels
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2005-07-07 00:10:57 +00:00 |
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OldClientRepository.py
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renamed to OldClientRepository
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2006-11-22 01:26:48 +00:00 |
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ParentMgr.py
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check uint32 parents for valid DC range
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2006-06-29 18:10:55 +00:00 |
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PyDatagram.py
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Moved Include to clean up module dependencies
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2005-11-04 22:59:59 +00:00 |
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PyDatagramIterator.py
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formatting
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2006-03-04 04:34:18 +00:00 |
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RelatedObjectMgr.py
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remove debug output
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2006-11-10 02:11:19 +00:00 |
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SampleObject.py
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formatting
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2006-03-17 22:43:25 +00:00 |
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ServerRepository.py
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boldly checking in fixes blindly that I can't test from here
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2006-06-15 13:14:52 +00:00 |
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Sources.pp
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allow connect-method config var
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2007-03-30 16:36:00 +00:00 |
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__init__.py
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explicit import paths
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2004-06-01 19:31:48 +00:00 |
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cConnectionRepository.I
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add set_handle_c_updates()
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2007-05-17 18:44:45 +00:00 |
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cConnectionRepository.cxx
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add set_handle_c_updates()
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2007-05-17 18:44:45 +00:00 |
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cConnectionRepository.h
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add set_handle_c_updates()
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2007-05-17 18:44:45 +00:00 |
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cDistributedSmoothNodeBase.I
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HAVE_PYTHON
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2005-07-06 15:05:21 +00:00 |
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cDistributedSmoothNodeBase.cxx
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use real time instead of frame time for position updates, make sure sign is extended to 32 bits
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2007-08-09 03:49:34 +00:00 |
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cDistributedSmoothNodeBase.h
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fixes to smoothing
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2007-03-22 20:35:54 +00:00 |
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config_distributed.cxx
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untabify
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2006-01-13 18:38:07 +00:00 |
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config_distributed.h
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use new config interface
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2004-12-23 21:24:11 +00:00 |