open_toontown_panda3d/panda/src/light/pointLight.h

96 lines
2.6 KiB
C++

// Filename: pointLight.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
#ifndef POINTLIGHT_H
#define POINTLIGHT_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include <graphicsStateGuardian.h>
#include <luse.h>
#include <map>
#include <namedNode.h>
#include "light.h"
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : PointLight
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PointLight : public Light, public NamedNode
{
PUBLISHED:
PointLight( const string& name = "" );
~PointLight( void ) { }
INLINE Colorf get_specular( void ) const;
INLINE void set_specular( const Colorf& color );
INLINE float get_constant_attenuation( void ) const;
INLINE void set_constant_attenuation( float att );
INLINE float get_linear_attenuation( void ) const;
INLINE void set_linear_attenuation( float att );
INLINE float get_quadratic_attenuation( void ) const;
INLINE void set_quadratic_attenuation( float att );
public:
virtual void output( ostream &out ) const;
virtual void write( ostream &out, int indent_level = 0 ) const;
virtual void apply( GraphicsStateGuardian* gsg ) {
gsg->apply_light( this );
}
protected:
Colorf _specular;
float _constant_attenuation;
float _linear_attenuation;
float _quadratic_attenuation;
public:
static TypeHandle get_class_type( void ) {
return _type_handle;
}
static void init_type( void ) {
Light::init_type();
NamedNode::init_type();
register_type( _type_handle, "PointLight",
Light::get_class_type(),
NamedNode::get_class_type() );
}
virtual TypeHandle get_type( void ) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
virtual TypeHandle get_light_type( void ) const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const PointLight &light) {
light.output(out);
return out;
}
#include "pointLight.I"
#endif