open_toontown_panda3d/panda/src/pgraph/lodNode.h

152 lines
4.3 KiB
C++

// Filename: lodNode.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LODNODE_H
#define LODNODE_H
#include "pandabase.h"
#include "pandaNode.h"
////////////////////////////////////////////////////////////////////
// Class : LODNode
// Description : A Level-of-Detail node. This selects only one of its
// children for rendering, according to the distance
// from the camera and the table indicated in the
// associated LOD object.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA LODNode : public PandaNode {
PUBLISHED:
INLINE LODNode(const string &name);
protected:
INLINE LODNode(const LODNode &copy);
public:
virtual PandaNode *make_copy() const;
virtual bool safe_to_combine() const;
virtual void xform(const LMatrix4f &mat);
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual void output(ostream &out) const;
virtual bool is_lod_node() const;
PUBLISHED:
// The sense of in vs. out distances is as if the object were coming
// towards you from far away: it switches "in" at the far distance,
// and switches "out" at the close distance. Thus, "in" should be
// larger than "out".
INLINE void add_switch(float in, float out);
INLINE bool set_switch(int index, float in, float out);
INLINE void clear_switches();
INLINE int get_num_switches() const;
INLINE float get_in(int index) const;
INLINE float get_out(int index) const;
INLINE int get_lowest_switch() const;
INLINE int get_highest_switch() const;
INLINE void force_switch(int index);
INLINE void clear_force_switch();
INLINE void set_center(const LPoint3f &center);
INLINE const LPoint3f &get_center() const;
protected:
int compute_child(CullTraverser *trav, CullTraverserData &data);
protected:
class Switch {
public:
INLINE Switch(float in, float out);
INLINE float get_in() const;
INLINE float get_out() const;
INLINE void set_range(float in, float out);
INLINE bool in_range(float dist) const;
INLINE void rescale(float factor);
INLINE void write_datagram(Datagram &destination) const;
INLINE void read_datagram(DatagramIterator &source);
private:
float _in;
float _out;
};
typedef pvector<Switch> SwitchVector;
class EXPCL_PANDA CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
void check_limits();
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return LODNode::get_class_type();
}
LPoint3f _center;
SwitchVector _switch_vector;
size_t _lowest, _highest;
bool _got_force_switch;
int _force_switch;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "LODNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "lodNode.I"
#endif