open_toontown_panda3d/panda/src/display/stereoDisplayRegion.h

100 lines
3.4 KiB
C++

// Filename: stereoDisplayRegion.h
// Created by: drose (19Feb09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef STEREODISPLAYREGION_H
#define STEREODISPLAYREGION_H
#include "pandabase.h"
#include "displayRegion.h"
////////////////////////////////////////////////////////////////////
// Class : StereoDisplayRegion
// Description : This is a special DisplayRegion wrapper that actually
// includes a pair of DisplayRegions internally: the
// left and right eyes. The DisplayRegion represented
// here does not have a physical association with the
// window, but it pretends it does. Instead, it
// maintains a pointer to the left and right
// DisplayRegions separately.
//
// Operations on the StereoDisplayRegion object affect
// both left and right eyes together. To access the
// left or right eyes independently, use get_left_eye()
// and get_right_eye().
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY StereoDisplayRegion : public DisplayRegion {
protected:
StereoDisplayRegion(GraphicsOutput *window,
const LVecBase4 &dimensions,
DisplayRegion *left, DisplayRegion *right);
public:
virtual ~StereoDisplayRegion();
PUBLISHED:
// Inherited from DrawableRegion
virtual void set_clear_active(int n, bool clear_aux_active);
virtual void set_clear_value(int n, const LColor &clear_value);
virtual void disable_clears();
virtual void set_pixel_zoom(PN_stdfloat pixel_zoom);
// Inherited from DisplayRegion
virtual void set_dimensions(const LVecBase4 &dimensions);
virtual bool is_stereo() const;
virtual void set_camera(const NodePath &camera);
virtual void set_active(bool active);
virtual void set_sort(int sort);
virtual void set_stereo_channel(Lens::StereoChannel stereo_channel);
virtual void set_tex_view_offset(int tex_view_offset);
virtual void set_incomplete_render(bool incomplete_render);
virtual void set_texture_reload_priority(int texture_reload_priority);
virtual void set_cull_traverser(CullTraverser *trav);
virtual void set_cube_map_index(int cube_map_index);
virtual void output(ostream &out) const;
virtual PT(PandaNode) make_cull_result_graph();
INLINE DisplayRegion *get_left_eye();
INLINE DisplayRegion *get_right_eye();
private:
PT(DisplayRegion) _left_eye;
PT(DisplayRegion) _right_eye;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DisplayRegion::init_type();
register_type(_type_handle, "StereoDisplayRegion",
DisplayRegion::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsOutput;
friend class DisplayRegionPipelineReader;
};
#include "stereoDisplayRegion.I"
#endif