open_toontown_panda3d/panda/src/display/windowHandle.I

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// Filename: windowHandle.I
// Created by: drose (30Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: WindowHandle::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE WindowHandle::
WindowHandle(OSHandle *os_handle) : _os_handle(os_handle) {
}
////////////////////////////////////////////////////////////////////
// Function: WindowHandle::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE WindowHandle::
WindowHandle(const WindowHandle &copy) : _os_handle(copy._os_handle) {
}
////////////////////////////////////////////////////////////////////
// Function: WindowHandle::get_os_handle
// Access: Published
// Description: Returns the OS-specific handle stored internally to
// the WindowHandle wrapper.
////////////////////////////////////////////////////////////////////
INLINE WindowHandle::OSHandle *WindowHandle::
get_os_handle() const {
return _os_handle;
}
////////////////////////////////////////////////////////////////////
// Function: WindowHandle::set_os_handle
// Access: Published
// Description: Changes the OS-specific handle stored internally to
// the WindowHandle wrapper.
////////////////////////////////////////////////////////////////////
INLINE void WindowHandle::
set_os_handle(OSHandle *os_handle) {
_os_handle = os_handle;
}
////////////////////////////////////////////////////////////////////
// Function: WindowHandle::OSHandle::Constructor
// Access: Protected
// Description: The base class of OSHandle doesn't have a usable
// constructor. Always construct an instance of some
// specialized type, that stores the appropriate kind of
// window handle for each OS.
////////////////////////////////////////////////////////////////////
INLINE WindowHandle::OSHandle::
OSHandle() {
}