open_toontown_panda3d/panda/src/express/nodePointerToBase.h

67 lines
2.0 KiB
C++

// Filename: nodePointerToBase.h
// Created by: drose (07May05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef NODEPOINTERTOBASE_H
#define NODEPOINTERTOBASE_H
#include "pandabase.h"
#include "pointerToVoid.h"
#include "memoryUsage.h"
#include "config_express.h"
////////////////////////////////////////////////////////////////////
// Class : NodePointerToBase
// Description : This is similar to PointerToBase, but it manages
// objects of type NodeReferenceCount or
// NodeCachedReferenceCount, and it updates the
// node_ref_count instead of the regular ref_count. It
// is intended for use only in PandaNode, to hold a
// pointer to RenderState and TransformState, although
// it could be used by any object that wanted to
// maintain a separate reference count for reporting
// purposes.
////////////////////////////////////////////////////////////////////
template <class T>
class NodePointerToBase : public PointerToVoid {
public:
typedef T To;
protected:
INLINE NodePointerToBase(To *ptr);
INLINE NodePointerToBase(const NodePointerToBase<T> &copy);
INLINE ~NodePointerToBase();
void reassign(To *ptr);
INLINE void reassign(const NodePointerToBase<To> &copy);
// No assignment or retrieval functions are declared in
// NodePointerToBase, because we will have to specialize on const
// vs. non-const later.
PUBLISHED:
INLINE void clear();
void output(ostream &out) const;
};
template<class T>
INLINE ostream &operator <<(ostream &out, const NodePointerToBase<T> &pointer) {
pointer.output(out);
return out;
}
#include "nodePointerToBase.I"
#endif