72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
// Filename: angularForce.cxx
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// Created by: charles (08Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "angularForce.h"
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TypeHandle AngularForce::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : AngularForce
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// Access : protected
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// Description : constructor
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////////////////////////////////////////////////////////////////////
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AngularForce::
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AngularForce(void) :
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BaseForce() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : AngularForce
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// Access : protected
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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AngularForce::
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AngularForce(const AngularForce ©) :
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BaseForce(copy) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~AngularForce
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// Access : public, virtual
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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AngularForce::
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~AngularForce(void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : get_vector
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// Access : public
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// Description : access query
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////////////////////////////////////////////////////////////////////
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LVector3f AngularForce::
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get_vector(const PhysicsObject *po) {
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LVector3f v = get_child_vector(po);
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return v;
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}
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////////////////////////////////////////////////////////////////////
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// Function : is_linear
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// Access : public
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// Description : access query
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////////////////////////////////////////////////////////////////////
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bool AngularForce::
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is_linear(void) const {
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return false;
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}
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