53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Filename: baseForce.cxx
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// Created by: charles (08Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "baseForce.h"
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TypeHandle BaseForce::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function : BaseForce
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// Access : protected
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// Description : constructor
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////////////////////////////////////////////////////////////////////
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BaseForce::
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BaseForce(bool active) :
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_force_node(NULL), _active(active) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : BaseForce
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// Access : protected
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// Description : copy constructor
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////////////////////////////////////////////////////////////////////
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BaseForce::
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BaseForce(const BaseForce ©) :
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TypedReferenceCount(copy) {
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_active = copy._active;
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_force_node = (ForceNode *) NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~BaseForce
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// Access : public, virtual
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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BaseForce::
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~BaseForce(void) {
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}
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