64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// Filename: linearFrictionForce.h
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// Created by: charles (23Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEARFRICTIONFORCE_H
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#define LINEARFRICTIONFORCE_H
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#include "linearForce.h"
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////////////////////////////////////////////////////////////////////
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// Class : LinearFrictionForce
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// Description : Friction-based drag force
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LinearFrictionForce : public LinearForce {
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private:
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float _coef;
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virtual LinearForce *make_copy(void);
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virtual LVector3f get_child_vector(const PhysicsObject *);
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PUBLISHED:
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LinearFrictionForce(float coef = 1.0f, float a = 1.0f, bool m = false);
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LinearFrictionForce(const LinearFrictionForce ©);
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virtual ~LinearFrictionForce(void);
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INLINE void set_coef(float coef);
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INLINE float get_coef(void) const;
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public:
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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LinearForce::init_type();
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register_type(_type_handle, "LinearFrictionForce",
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LinearForce::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "linearFrictionForce.I"
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#endif // LINEARFRICTIONFORCE_H
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