open_toontown_panda3d/panda/src/physics/linearFrictionForce.h

64 lines
1.9 KiB
C++

// Filename: linearFrictionForce.h
// Created by: charles (23Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARFRICTIONFORCE_H
#define LINEARFRICTIONFORCE_H
#include "linearForce.h"
////////////////////////////////////////////////////////////////////
// Class : LinearFrictionForce
// Description : Friction-based drag force
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearFrictionForce : public LinearForce {
private:
float _coef;
virtual LinearForce *make_copy(void);
virtual LVector3f get_child_vector(const PhysicsObject *);
PUBLISHED:
LinearFrictionForce(float coef = 1.0f, float a = 1.0f, bool m = false);
LinearFrictionForce(const LinearFrictionForce &copy);
virtual ~LinearFrictionForce(void);
INLINE void set_coef(float coef);
INLINE float get_coef(void) const;
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
LinearForce::init_type();
register_type(_type_handle, "LinearFrictionForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearFrictionForce.I"
#endif // LINEARFRICTIONFORCE_H