open_toontown_panda3d/tests/display
rdb fc394e4c59 glgsg: Pass in osg_FrameNumber input via ShaderMatSpec mechanism 2024-08-23 21:08:50 +02:00
..
cg_bad.sha tests: Add tests around compiling GLSL and Cg shaders (#622) 2019-08-01 12:32:06 +02:00
cg_simple.sha tests: Add tests around compiling GLSL and Cg shaders (#622) 2019-08-01 12:32:06 +02:00
glsl_bad.vert tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_bad_legacy.vert tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_include.vert tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_include_angle.vert shader: Fix support for `#pragma include <example.glsl>` in GLSL 2022-11-09 17:20:11 +01:00
glsl_include_angle_legacy.vert shader: Fix support for `#pragma include <example.glsl>` in GLSL 2022-11-09 17:20:11 +01:00
glsl_include_inputs.glsl tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_include_legacy.vert tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_simple.frag tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_simple.vert tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_simple_legacy.frag tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
glsl_simple_legacy.vert tests: Load either 120 or 150 GLSL shaders depending on capabilities 2022-10-29 18:46:59 +02:00
test_cg_shader.py tests: Also skip Cg unit tests on arm64 reporting as aarch64 2023-10-22 12:24:33 +02:00
test_color_buffer.py tests: skip auto-shader tests if Cg shaders are not supported 2022-10-29 18:16:58 +02:00
test_depth_buffer.py tests: Robustify depth range test case 2021-08-31 14:02:49 +02:00
test_fbprops.py do not prefer framebuffer configs with excessive multisamples (#1456) 2023-02-12 23:04:46 +00:00
test_glsl_shader.py glgsg: Pass in osg_FrameNumber input via ShaderMatSpec mechanism 2024-08-23 21:08:50 +02:00
test_window.py tests: Fix failing window unit test on macOS 2022-10-29 18:47:15 +02:00
test_winprops.py Add maximized property to WindowProperties, plus implementation (#809) 2020-06-20 23:00:52 +02:00