66 lines
1.9 KiB
C++
Executable File
66 lines
1.9 KiB
C++
Executable File
// Filename: shaderContext.h
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SHADERCONTEXT_H
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#define SHADERCONTEXT_H
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#include "pandabase.h"
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#include "internalName.h"
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#include "savedContext.h"
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#include "shader.h"
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////////////////////////////////////////////////////////////////////
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// Class : ShaderContext
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// Description : The ShaderContext is meant to contain the compiled
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// version of a shader string. ShaderContext is an
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// abstract base class, there will be a subclass of it
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// for each shader language and graphics API.
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// Since the languages are so different and the
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// graphics APIs have so little in common, the base
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// class contains almost nothing. All the implementation
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// details are in the subclasses.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_GOBJ ShaderContext: public SavedContext {
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public:
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INLINE ShaderContext(Shader *se);
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PUBLISHED:
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INLINE Shader *get_shader() const;
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public:
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Shader *_shader;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedObject::init_type();
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register_type(_type_handle, "ShaderContext",
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TypedObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "shaderContext.I"
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#endif
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