open_toontown_panda3d/panda/src/gobj/texturePool.I

319 lines
14 KiB
Plaintext

// Filename: texturePool.I
// Created by: drose (26Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TexturePool::has_texture
// Access: Published, Static
// Description: Returns true if the texture has ever been loaded,
// false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool TexturePool::
has_texture(const Filename &filename) {
return get_global_ptr()->ns_has_texture(filename);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::verify_texture
// Access: Published, Static
// Description: Loads the given filename up into a texture, if it has
// not already been loaded, and returns true to indicate
// success, or false to indicate failure. If this
// returns true, it is guaranteed that a subsequent call
// to load_texture() with the same texture name will
// return a valid Texture pointer.
////////////////////////////////////////////////////////////////////
INLINE bool TexturePool::
verify_texture(const Filename &filename) {
return load_texture(filename) != (Texture *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::load_texture
// Access: Published, Static
// Description: Loads the given filename up into a texture, if it has
// not already been loaded, and returns the new texture.
// If a texture with the same filename was previously
// loaded, returns that one instead. If the texture
// file cannot be found, returns NULL.
//
// If read_mipmaps is true, the filename should contain
// a hash mark ('#'), which will be filled in with the
// mipmap level number; and the texture will be defined
// with a series of images, one for each mipmap level.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
load_texture(const Filename &filename, int primary_file_num_channels,
bool read_mipmaps, const LoaderOptions &options) {
return get_global_ptr()->ns_load_texture(filename, primary_file_num_channels,
read_mipmaps, options);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::load_texture
// Access: Published, Static
// Description: Loads the given filename up into a texture, if it has
// not already been loaded, and returns the new texture.
// If a texture with the same filename was previously
// loaded, returns that one instead. If the texture
// file cannot be found, returns NULL.
//
// If read_mipmaps is true, both filenames should
// contain a hash mark ('#'), which will be filled in
// with the mipmap level number; and the texture will be
// defined with a series of images, two for each mipmap
// level.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
load_texture(const Filename &filename, const Filename &alpha_filename,
int primary_file_num_channels, int alpha_file_channel,
bool read_mipmaps, const LoaderOptions &options) {
return get_global_ptr()->ns_load_texture(filename, alpha_filename,
primary_file_num_channels,
alpha_file_channel,
read_mipmaps, options);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::load_3d_texture
// Access: Published, Static
// Description: Loads a 3-D texture that is specified with a series
// of n pages, all numbered in sequence, and beginning
// with index 0. The filename should include a sequence
// of one or more hash characters ("#") which will be
// filled in with the index number of each level.
//
// If read_mipmaps is true, the filename should contain
// an additional hash mark. The first hash mark will be
// filled in with the mipmap level number, and the
// second with the index number of each 3-d level.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
load_3d_texture(const Filename &filename_pattern, bool read_mipmaps,
const LoaderOptions &options) {
return get_global_ptr()->ns_load_3d_texture(filename_pattern, read_mipmaps,
options);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::load_cube_map
// Access: Published, Static
// Description: Loads a cube map texture that is specified with a
// series of 6 pages, numbered 0 through 5. The
// filename should include a sequence of one or more
// hash characters ("#") which will be filled in with
// the index number of each pagee.
//
// If read_mipmaps is true, the filename should contain
// an additional hash mark. The first hash mark will be
// filled in with the mipmap level number, and the
// second with the face number, 0 through 5.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
const LoaderOptions &options) {
return get_global_ptr()->ns_load_cube_map(filename_pattern, read_mipmaps,
options);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::get_normalization_cube_map
// Access: Published, Static
// Description: Returns a standard Texture object that has been
// created with
// Texture::generate_normalization_cube_map(). This
// Texture may be shared by any application code
// requiring a normalization cube map. It will be at
// least as large as the specified size, though it may
// be larger.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
get_normalization_cube_map(int size) {
return get_global_ptr()->ns_get_normalization_cube_map(size);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::get_alpha_scale_map
// Access: Published, Static
// Description: Returns a standard Texture object that has been
// created with Texture::generate_alpha_scale_map().
//
// This Texture object is used internally by Panda to
// apply an alpha scale to an object (instead of munging
// its vertices) when gsg->get_alpha_scale_via_texture()
// returns true.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
get_alpha_scale_map() {
return get_global_ptr()->ns_get_alpha_scale_map();
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::add_texture
// Access: Published, Static
// Description: Adds the indicated already-loaded texture to the
// pool. The texture must have a filename set for its
// name. The texture will always replace any
// previously-loaded texture in the pool that had the
// same filename.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
add_texture(Texture *texture) {
get_global_ptr()->ns_add_texture(texture);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::release_texture
// Access: Published, Static
// Description: Removes the indicated texture from the pool,
// indicating it will never be loaded again; the texture
// may then be freed. If this function is never called,
// a reference count will be maintained on every texture
// every loaded, and textures will never be freed.
//
// The texture's name should not have been changed
// during its lifetime, or this function may fail to
// locate it in the pool.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
release_texture(Texture *texture) {
get_global_ptr()->ns_release_texture(texture);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::release_all_textures
// Access: Published, Static
// Description: Releases all textures in the pool and restores the
// pool to the empty state.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
release_all_textures() {
get_global_ptr()->ns_release_all_textures();
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::rehash
// Access: Published, Static
// Description: Should be called when the model-path changes, to blow
// away the cache of texture pathnames found along the
// model-path.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
rehash() {
get_global_ptr()->_relpath_lookup.clear();
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::garbage_collect
// Access: Published, Static
// Description: Releases only those textures in the pool that have a
// reference count of exactly 1; i.e. only those
// textures that are not being used outside of the pool.
// Returns the number of textures released.
////////////////////////////////////////////////////////////////////
INLINE int TexturePool::
garbage_collect() {
return get_global_ptr()->ns_garbage_collect();
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::list_contents
// Access: Published, Static
// Description: Lists the contents of the texture pool to the
// indicated output stream.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
list_contents(ostream &out) {
get_global_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::list_contents
// Access: Published, Static
// Description: Lists the contents of the texture pool to cout
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
list_contents() {
get_global_ptr()->ns_list_contents(cout);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::find_texture
// Access: Published, Static
// Description: Returns the first texture found in the pool that
// matches the indicated name (which may contain
// wildcards). Returns the texture if it is found, or
// NULL if it is not.
////////////////////////////////////////////////////////////////////
INLINE Texture *TexturePool::
find_texture(const string &name) {
return get_global_ptr()->ns_find_texture(name);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::find_all_textures
// Access: Published, Static
// Description: Returns the set of all textures found in the pool
// that match the indicated name (which may contain
// wildcards).
////////////////////////////////////////////////////////////////////
INLINE TextureCollection TexturePool::
find_all_textures(const string &name) {
return get_global_ptr()->ns_find_all_textures(name);
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::set_fake_texture_image
// Access: Published, Static
// Description: Sets a bogus filename that will be loaded in lieu of
// any textures requested from this point on.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
set_fake_texture_image(const Filename &filename) {
get_global_ptr()->_fake_texture_image = filename;
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::clear_fake_texture_image
// Access: Published, Static
// Description: Restores normal behavior of loading the textures
// actually requested.
////////////////////////////////////////////////////////////////////
INLINE void TexturePool::
clear_fake_texture_image() {
set_fake_texture_image(string());
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::has_fake_texture_image
// Access: Published, Static
// Description: Returns true if fake_texture_image mode has been
// enabled, false if we are in the normal mode.
////////////////////////////////////////////////////////////////////
INLINE bool TexturePool::
has_fake_texture_image() {
return !get_fake_texture_image().empty();
}
////////////////////////////////////////////////////////////////////
// Function: TexturePool::get_fake_texture_image
// Access: Published, Static
// Description: Returns the filename that was specified with a
// previous call to set_fake_texture_image().
////////////////////////////////////////////////////////////////////
INLINE const Filename &TexturePool::
get_fake_texture_image() {
return get_global_ptr()->_fake_texture_image;
}