open_toontown_panda3d/panda/src/pgraphnodes/fadeLodNode.I

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// Filename: fadelodNode.I
// Created by: sshodhan (14Jun04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::set_fade_time
// Access: Published
// Description: set the time taken to complete an LOD switch
////////////////////////////////////////////////////////////////////
INLINE void FadeLODNode::
set_fade_time(float t) {
_fade_time = t;
}
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::get_fade_time
// Access: Published
// Description: get the time taken to complete an LOD switch
////////////////////////////////////////////////////////////////////
INLINE float FadeLODNode::
get_fade_time() const {
return _fade_time;
}
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::get_fade_bin_name
// Access: Published
// Description: Returns the cull bin that is assigned to the fading
// part of the geometry during a transition.
////////////////////////////////////////////////////////////////////
INLINE const string &FadeLODNode::
get_fade_bin_name() const {
return _fade_bin_name;
}
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::get_fade_bin_draw_order
// Access: Published
// Description: Returns the draw order that is assigned (along with
// the bin name) to the fading part of the geometry
// during a transition.
////////////////////////////////////////////////////////////////////
INLINE int FadeLODNode::
get_fade_bin_draw_order() const {
return _fade_bin_draw_order;
}
////////////////////////////////////////////////////////////////////
// Function: FadeLODNode::get_fade_state_override
// Access: Published
// Description: Returns the override value that is applied to the
// state changes necessary to apply the fade effect.
// This should be larger than any attrib overrides on
// the fading geometry.
////////////////////////////////////////////////////////////////////
INLINE int FadeLODNode::
get_fade_state_override() const {
return _fade_state_override;
}