97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
// Filename: collisionNode.h
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// Created by: drose (24Apr00)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLISIONNODE_H
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#define COLLISIONNODE_H
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#include <pandabase.h>
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#include "collisionSolid.h"
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#include <collideMask.h>
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#include <namedNode.h>
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////////////////////////////////////////////////////////////////////
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// Class : CollisionNode
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// Description : A node in the scene graph that can hold any number of
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// CollisionSolids. This may either represent a bit of
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// static geometry in the scene that things will collide
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// with, or an animated object twirling around in the
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// world and running into things.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CollisionNode : public NamedNode {
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PUBLISHED:
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CollisionNode(const string &name = "");
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public:
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CollisionNode(const CollisionNode ©);
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void operator = (const CollisionNode ©);
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virtual ~CollisionNode();
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virtual Node *make_copy() const;
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virtual void xform(const LMatrix4f &mat);
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PUBLISHED:
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INLINE void set_collide_mask(CollideMask mask);
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INLINE void set_from_collide_mask(CollideMask mask);
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INLINE void set_into_collide_mask(CollideMask mask);
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INLINE CollideMask get_from_collide_mask() const;
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INLINE CollideMask get_into_collide_mask() const;
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INLINE void set_collide_geom(bool flag);
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INLINE bool get_collide_geom() const;
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INLINE int get_num_solids() const;
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INLINE CollisionSolid *get_solid(int n) const;
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INLINE void remove_solid(int n);
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INLINE int add_solid(CollisionSolid *solid);
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public:
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virtual void draw_traverse();
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virtual void output(ostream &out) const;
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protected:
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virtual void recompute_bound();
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private:
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CollideMask _from_collide_mask;
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CollideMask _into_collide_mask;
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bool _collide_geom;
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typedef vector<PT(CollisionSolid)> Solids;
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Solids _solids;
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public:
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static void register_with_read_factory(void);
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virtual void write_datagram(BamWriter* manager, Datagram &me);
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virtual int complete_pointers(vector_typedWriteable &plist,
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BamReader *manager);
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static TypedWriteable *make_CollisionNode(const FactoryParams ¶ms);
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protected:
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void fillin(DatagramIterator& scan, BamReader* manager);
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public:
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static TypeHandle get_class_type(void) {
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return _type_handle;
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}
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static void init_type(void) {
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NamedNode::init_type();
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register_type(_type_handle, "CollisionNode",
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NamedNode::get_class_type());
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}
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virtual TypeHandle get_type(void) const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionNode.I"
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#endif
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