open_toontown_panda3d/panda/src/collide/collisionNode.h

97 lines
2.7 KiB
C++

// Filename: collisionNode.h
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONNODE_H
#define COLLISIONNODE_H
#include <pandabase.h>
#include "collisionSolid.h"
#include <collideMask.h>
#include <namedNode.h>
////////////////////////////////////////////////////////////////////
// Class : CollisionNode
// Description : A node in the scene graph that can hold any number of
// CollisionSolids. This may either represent a bit of
// static geometry in the scene that things will collide
// with, or an animated object twirling around in the
// world and running into things.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionNode : public NamedNode {
PUBLISHED:
CollisionNode(const string &name = "");
public:
CollisionNode(const CollisionNode &copy);
void operator = (const CollisionNode &copy);
virtual ~CollisionNode();
virtual Node *make_copy() const;
virtual void xform(const LMatrix4f &mat);
PUBLISHED:
INLINE void set_collide_mask(CollideMask mask);
INLINE void set_from_collide_mask(CollideMask mask);
INLINE void set_into_collide_mask(CollideMask mask);
INLINE CollideMask get_from_collide_mask() const;
INLINE CollideMask get_into_collide_mask() const;
INLINE void set_collide_geom(bool flag);
INLINE bool get_collide_geom() const;
INLINE int get_num_solids() const;
INLINE CollisionSolid *get_solid(int n) const;
INLINE void remove_solid(int n);
INLINE int add_solid(CollisionSolid *solid);
public:
virtual void draw_traverse();
virtual void output(ostream &out) const;
protected:
virtual void recompute_bound();
private:
CollideMask _from_collide_mask;
CollideMask _into_collide_mask;
bool _collide_geom;
typedef vector<PT(CollisionSolid)> Solids;
Solids _solids;
public:
static void register_with_read_factory(void);
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(vector_typedWriteable &plist,
BamReader *manager);
static TypedWriteable *make_CollisionNode(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
NamedNode::init_type();
register_type(_type_handle, "CollisionNode",
NamedNode::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionNode.I"
#endif