open_toontown_panda3d/panda/src/dgraph/intDataAttribute.h

67 lines
1.9 KiB
C++

// Filename: intDataAttribute.h
// Created by: drose (27Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef INTDATAATTRIBUTE_H
#define INTDATAATTRIBUTE_H
#include <pandabase.h>
#include "numericDataAttribute.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA, EXPTP_PANDA, NumericDataAttribute<int>);
////////////////////////////////////////////////////////////////////
// Class : IntDataAttribute
// Description : A NumericDataAttribute templated on integer types.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA IntDataAttribute :
public NumericDataAttribute<int> {
public:
INLINE IntDataAttribute();
INLINE IntDataAttribute(int value);
virtual NodeAttribute *make_copy() const;
virtual NodeAttribute *make_initial() const;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
NumericDataAttribute<int>::init_type();
register_type(_type_handle, "IntDataAttribute",
NumericDataAttribute<int>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "intDataAttribute.I"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma interface
#endif
#endif