open_toontown_panda3d/panda/src/pgraphnodes
rdb 33f4aa520d Normal maps should affect aux normal even without lighting 2014-03-04 08:29:32 +00:00
..
Sources.pp UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
ambientLight.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
ambientLight.cxx create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
ambientLight.h create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
callbackNode.I add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
callbackNode.cxx properly support a different coordinate system per camera (or lens) 2012-03-14 20:51:58 +00:00
callbackNode.h add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
config_pgraphnodes.cxx lod config vars should be defined in pgraphnodes, not pgraph 2013-08-27 21:37:10 +00:00
config_pgraphnodes.h lod config vars should be defined in pgraphnodes, not pgraph 2013-08-27 21:37:10 +00:00
directionalLight.I stdfloat_double 2011-10-10 05:25:10 +00:00
directionalLight.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
directionalLight.h stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNode.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNode.h stdfloat_double 2011-10-10 05:25:10 +00:00
fadeLodNodeData.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
fadeLodNodeData.h stdfloat_double 2011-10-10 05:25:10 +00:00
lightLensNode.I Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
lightLensNode.cxx Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
lightLensNode.h Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
lightNode.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
lightNode.cxx create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
lightNode.h create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
lodNode.I stdfloat_double 2011-10-10 05:25:10 +00:00
lodNode.cxx Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
lodNode.h lod config vars should be defined in pgraphnodes, not pgraph 2013-08-27 21:37:10 +00:00
lodNodeType.cxx move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
lodNodeType.h move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more 2009-06-11 02:37:19 +00:00
nodeCullCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
nodeCullCallbackData.cxx properly support a different coordinate system per camera (or lens) 2012-03-14 20:51:58 +00:00
nodeCullCallbackData.h new callback system 2009-03-14 19:31:37 +00:00
p3pgraphnodes_composite1.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
p3pgraphnodes_composite2.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
pointLight.I stdfloat_double 2011-10-10 05:25:10 +00:00
pointLight.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
pointLight.h stdfloat_double 2011-10-10 05:25:10 +00:00
sceneGraphAnalyzer.I support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
sceneGraphAnalyzer.cxx support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
sceneGraphAnalyzer.h support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
selectiveChildNode.I disallow negative indices for SwitchNode 2011-08-16 13:39:13 +00:00
selectiveChildNode.cxx create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
selectiveChildNode.h create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
sequenceNode.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
sequenceNode.cxx a few minor fixes 2009-04-01 16:37:27 +00:00
sequenceNode.h a few minor fixes 2009-04-01 16:37:27 +00:00
shaderGenerator.I create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
shaderGenerator.cxx Normal maps should affect aux normal even without lighting 2014-03-04 08:29:32 +00:00
shaderGenerator.h Add support for k_time / osg_FrameTime inputs, and change the Shader Generator not to require a separate texcoord set for every texture in an effort to cut down on register overuse. 2014-02-10 11:32:06 +00:00
spotlight.I stdfloat_double 2011-10-10 05:25:10 +00:00
spotlight.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
spotlight.h stdfloat_double 2011-10-10 05:25:10 +00:00
switchNode.I disallow negative indices for SwitchNode 2011-08-16 13:39:13 +00:00
switchNode.cxx a few minor fixes 2009-04-01 16:37:27 +00:00
switchNode.h a few minor fixes 2009-04-01 16:37:27 +00:00
uvScrollNode.I Add UvScrollNode::_w_speed 2013-08-24 19:29:13 +00:00
uvScrollNode.cxx Add UvScrollNode::_w_speed 2013-08-24 19:29:13 +00:00
uvScrollNode.h Add UvScrollNode::_w_speed 2013-08-24 19:29:13 +00:00