100 lines
3.3 KiB
Plaintext
100 lines
3.3 KiB
Plaintext
// Filename: nodePathComponent.I
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// Created by: drose (25Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::CData::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::CData::
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CData() {
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_length = 1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::CData::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::CData::
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CData(const NodePathComponent::CData ©) :
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_next(copy._next),
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_length(copy._length)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Copy Constructor
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// Access: Private
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// Description: NodePathComponents should not be copied.
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::
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NodePathComponent(const NodePathComponent ©) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Copy Assignment Operator
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// Access: Private
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// Description: NodePathComponents should not be copied.
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////////////////////////////////////////////////////////////////////
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INLINE void NodePathComponent::
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operator = (const NodePathComponent ©) {
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nassertv(false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE NodePathComponent::
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~NodePathComponent() {
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nassertv(_node != (PandaNode *)NULL);
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_node->delete_component(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::get_node
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// Access: Public
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// Description: Returns the node referenced by this component.
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////////////////////////////////////////////////////////////////////
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INLINE PandaNode *NodePathComponent::
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get_node() const {
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nassertr(_node != (PandaNode *)NULL, _node);
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return _node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodePathComponent::has_key
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// Access: Public
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// Description: Returns true if the key for this component has
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// already been generated, false otherwise. Even if
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// this returns false, calling get_key() will still
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// return a valid key; that will simply cause the key to
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// be generated on-the-fly.
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////////////////////////////////////////////////////////////////////
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INLINE bool NodePathComponent::
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has_key() const {
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return (_key != 0);
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}
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INLINE ostream &operator << (ostream &out, const NodePathComponent &comp) {
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comp.output(out);
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return out;
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}
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