open_toontown_panda3d/panda/src/rocket/rocketRegion.I

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// Filename: rocketRegion.I
// Created by: rdb (01Dec11)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: RocketRegion::make
// Access: Published, Static
// Description: Creates a libRocket context with the given name
// (must be unique) for the given window. Returns
// a new DisplayRegion where the libRocket context
// will render to.
// This variant of make() creates a region that
// fills the entire window.
////////////////////////////////////////////////////////////////////
INLINE RocketRegion *RocketRegion::
make(const string &context_name, GraphicsOutput *window) {
return make(context_name, window, LVecBase4(0.0f, 1.0f, 0.0f, 1.0f));
}
////////////////////////////////////////////////////////////////////
// Function: RocketRegion::make
// Access: Published, Static
// Description: Creates a libRocket context with the given name
// (must be unique) for the given window. Returns
// a new DisplayRegion where the libRocket context
// will render to.
////////////////////////////////////////////////////////////////////
INLINE RocketRegion *RocketRegion::
make(const string &context_name, GraphicsOutput *window,
const LVecBase4 &dimensions) {
return new RocketRegion(window, dimensions, context_name);
}
#ifndef CPPPARSER
////////////////////////////////////////////////////////////////////
// Function: RocketRegion::get_context
// Access: Published
// Description: Returns a pointer to the Rocket context associated
// with this region. Does not increase the reference
// count, so if you want to preserve it for longer
// than this region exists, be sure to call
// AddReference() and RemoveReference() yourself.
////////////////////////////////////////////////////////////////////
Rocket::Core::Context* RocketRegion::
get_context() const {
return _context;
}
#endif
////////////////////////////////////////////////////////////////////
// Function: RocketRegion::set_input_handler
// Access: Published
// Description: Sets the RocketInputHandler object from which to
// gather the keyboard and mouse inputs to pass to
// the libRocket context before rendering.
// You may use one input handler to provide inputs to
// any number of RocketRegion objects.
////////////////////////////////////////////////////////////////////
INLINE void RocketRegion::
set_input_handler(RocketInputHandler *handler) {
_input_handler = handler;
}
////////////////////////////////////////////////////////////////////
// Function: RocketRegion::get_input_handler
// Access: Published
// Description: Returns the RocketInputHandler object previously
// passed to set_input_handler.
////////////////////////////////////////////////////////////////////
INLINE RocketInputHandler *RocketRegion::
get_input_handler() const {
return _input_handler;
}