86 lines
3.4 KiB
Plaintext
86 lines
3.4 KiB
Plaintext
// Filename: rocketRegion.I
|
|
// Created by: rdb (01Dec11)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: RocketRegion::make
|
|
// Access: Published, Static
|
|
// Description: Creates a libRocket context with the given name
|
|
// (must be unique) for the given window. Returns
|
|
// a new DisplayRegion where the libRocket context
|
|
// will render to.
|
|
// This variant of make() creates a region that
|
|
// fills the entire window.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE RocketRegion *RocketRegion::
|
|
make(const string &context_name, GraphicsOutput *window) {
|
|
return make(context_name, window, LVecBase4(0.0f, 1.0f, 0.0f, 1.0f));
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: RocketRegion::make
|
|
// Access: Published, Static
|
|
// Description: Creates a libRocket context with the given name
|
|
// (must be unique) for the given window. Returns
|
|
// a new DisplayRegion where the libRocket context
|
|
// will render to.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE RocketRegion *RocketRegion::
|
|
make(const string &context_name, GraphicsOutput *window,
|
|
const LVecBase4 &dimensions) {
|
|
|
|
return new RocketRegion(window, dimensions, context_name);
|
|
}
|
|
|
|
#ifndef CPPPARSER
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: RocketRegion::get_context
|
|
// Access: Published
|
|
// Description: Returns a pointer to the Rocket context associated
|
|
// with this region. Does not increase the reference
|
|
// count, so if you want to preserve it for longer
|
|
// than this region exists, be sure to call
|
|
// AddReference() and RemoveReference() yourself.
|
|
////////////////////////////////////////////////////////////////////
|
|
Rocket::Core::Context* RocketRegion::
|
|
get_context() const {
|
|
return _context;
|
|
}
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: RocketRegion::set_input_handler
|
|
// Access: Published
|
|
// Description: Sets the RocketInputHandler object from which to
|
|
// gather the keyboard and mouse inputs to pass to
|
|
// the libRocket context before rendering.
|
|
// You may use one input handler to provide inputs to
|
|
// any number of RocketRegion objects.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void RocketRegion::
|
|
set_input_handler(RocketInputHandler *handler) {
|
|
_input_handler = handler;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: RocketRegion::get_input_handler
|
|
// Access: Published
|
|
// Description: Returns the RocketInputHandler object previously
|
|
// passed to set_input_handler.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE RocketInputHandler *RocketRegion::
|
|
get_input_handler() const {
|
|
return _input_handler;
|
|
}
|