open_toontown_panda3d/direct/src/interval/Interval.py

234 lines
7.1 KiB
Python

"""Interval module: contains the Interval class"""
from DirectObject import *
from PandaModules import *
import Task
# Interval events
IVAL_NONE = 0
IVAL_INIT = 1
IVAL_DONE = 2
class Interval(DirectObject):
"""Interval class: Base class for timeline functionality"""
# create Interval DirectNotify category
notify = directNotify.newCategory("Interval")
playbackCounter = 0
# Class methods
def __init__(self, name, duration, openEnded=1, reverse=0):
"""__init__(name, duration, openEnded, reverse)
"""
self.name = name
self.duration = duration
self.curr_t = 0.0
self.prev_t = -1
self.stopEventList = []
self.setTHooks = []
# Set true if interval responds to setT(t): t>duration
self.fOpenEnded = openEnded
self.reverse = reverse
def getName(self):
""" getName()
"""
return self.name
def getDuration(self):
""" getDuration()
"""
return self.duration
def setfOpenEnded(self, openEnded):
""" setfOpenEnded(openEnded)
"""
self.fOpenEnded = openEnded
def getfOpenEnded(self):
""" getfOpenEnded()
"""
return self.fOpenEnded
def setT(self, t, event = IVAL_NONE):
""" setT(t, event)
Go to time t
"""
# Update current time
self.curr_t = t
# Perform interval actions
self.updateFunc(t, event)
# Call setT Hook
for func in self.setTHooks:
func(t)
# Record t for next time around
self.prev_t = self.curr_t
def getT(self):
return self.curr_t
def updateFunc(self, t, event = IVAL_NONE):
""" updateFunc(t, event)
"""
# Subclasses define this function
pass
def setTHook(self, t):
# Used by control panel to update scale
pass
def setFinalT(self):
""" setFinalT()
"""
self.setT(self.getDuration(), event=IVAL_DONE)
def play(self, t0=0.0, duration=0.0, scale=1.0):
""" play(t0, duration)
"""
# Make sure the start time is sensible.
if t0 > self.duration:
t0 = self.duration
# Kill ongoing play task
taskMgr.remove(self.name + '-play')
# Start new one
self.offset = t0
self.startT = globalClock.getFrameTime()
assert(scale > 0.0)
self.scale = scale
self.vernier = 0.0
self.firstTime = 1
if (duration == 0.0):
# If no play duration specified, use duration of Interval
self.endTime = self.duration
else:
# Otherwise use min of interval duration and offset + play duration
self.endTime = min(self.duration, self.offset + duration)
assert(t0 <= self.endTime)
# Spawn task
taskMgr.add(self.__playTask, self.name + '-play')
def loop(self, t0=0.0, duration=0.0, scale=1.0):
self.accept(self.name + '-loop', self.play,
extraArgs=[t0, duration, scale])
self.play(t0, duration, scale)
return
def stop(self):
""" stop()
"""
# First send event to stop freerunning (e.g. sound and anim) intervals
for stopEvent in self.stopEventList:
messenger.send(stopEvent)
# Kill task
taskMgr.remove(self.name + '-play')
# No more looping.
self.ignore(self.name + '-loop')
return self.curr_t
def isPlaying(self):
return taskMgr.hasTaskNamed(self.name + '-play')
def __playTask(self, task):
""" __playTask(task)
"""
t = globalClock.getFrameTime()
te = self.offset + ((t - self.startT) * self.scale + self.vernier)
if (te < self.endTime):
if (self.firstTime):
# If first call, init intervals
self.setT(te, event = IVAL_INIT)
self.firstTime = 0
else:
self.setT(te)
return Task.cont
else:
te = self.endTime
if (self.firstTime):
# If first call, init intervals
self.setT(te, event = IVAL_INIT)
self.firstTime = 0
else:
self.setT(te, IVAL_DONE)
messenger.send(self.name + "-loop")
return Task.done
def __repr__(self, indent=0):
""" __repr__(indent)
"""
space = ''
for l in range(indent):
space = space + ' '
return (space + self.name + ' dur: %.2f' % self.duration)
def popupControls(self, tl = None):
""" popupControls()
Popup control panel for interval.
"""
import TkGlobal
import fpformat
import string
# I moved this here because Toontown does not ship Tk
from Tkinter import Toplevel, Frame, Button, LEFT, X
import Pmw
import EntryScale
if tl == None:
tl = Toplevel()
tl.title('Interval Controls')
outerFrame = Frame(tl)
self.es = es = EntryScale.EntryScale(
outerFrame, text = self.getName(),
min = 0, max = string.atof(fpformat.fix(self.duration, 2)),
command = lambda t, s = self: s.setT(t))
# So when you drag scale with mouse its like you started a playback
def onPress(s=self,es=es):
# Kill playback task
taskMgr.remove(s.name + '-play')
# INIT interval
s.setT(es.get(), event = IVAL_INIT)
es.onPress = onPress
# To make sure you stop free running intervals
es.onRelease = lambda s=self: s.stop()
# To update scale and execute intervals with IVAL_INIT
def onReturn(s = self, es = es):
s.setT(es.get(), event = IVAL_INIT)
s.stop()
es.onReturnRelease = onReturn
es.pack(expand = 1, fill = X)
bf = Frame(outerFrame)
# Jump to start and end
def toStart(s=self, es=es):
s.setT(0.0, event = IVAL_INIT)
s.stop()
def toEnd(s=self):
s.setT(s.getDuration(), event = IVAL_INIT)
s.stop()
jumpToStart = Button(bf, text = '<<', command = toStart)
# Stop/play buttons
stop = Button(bf, text = 'Stop',
command = lambda s=self: s.stop())
play = Button(
bf, text = 'Play',
command = lambda s=self, es=es: s.play(es.get()))
jumpToEnd = Button(bf, text = '>>', command = toEnd)
jumpToStart.pack(side = LEFT, expand = 1, fill = X)
play.pack(side = LEFT, expand = 1, fill = X)
stop.pack(side = LEFT, expand = 1, fill = X)
jumpToEnd.pack(side = LEFT, expand = 1, fill = X)
bf.pack(expand = 1, fill = X)
outerFrame.pack(expand = 1, fill = X)
# Add function to update slider during setT calls
def update(t,es=es):
es.set(t, fCommand = 0)
self.setTHooks.append(update)
# Clear out function on destroy
def onDestroy(e, s=self, u=update):
if u in s.setTHooks:
s.setTHooks.remove(u)
tl.bind('<Destroy>', onDestroy)