open_toontown_panda3d/panda/src/physx/physxPlane.h

58 lines
1.5 KiB
C++

// Filename: physxPlane.h
// Created by: enn0x (31Oct09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXPLANE_H
#define PHYSXPLANE_H
#include "pandabase.h"
#include "luse.h"
#include "config_physx.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxPlane
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxPlane {
PUBLISHED:
INLINE PhysxPlane();
INLINE PhysxPlane(const PhysxPlane &plane);
INLINE ~PhysxPlane();
float distance(const LPoint3f &p) const;
bool belongs(const LPoint3f &p) const;
void normalize();
LPoint3f point_in_plane() const;
LPoint3f project(const LPoint3f &p) const;
void transform(const LMatrix4f &transform, PhysxPlane &transformed) const;
void inverse_transform(const LMatrix4f &transform, PhysxPlane &transformed) const;
PhysxPlane set(const LPoint3f &p0, const LPoint3f &p1, const LPoint3f &p2);
PhysxPlane zero();
float get_d() const;
LVector3f get_normal() const;
void set_d(float d);
void set_normal(LVector3f normal);
public:
NxPlane _plane;
};
#include "physxPlane.I"
#endif // PHYSPLANE_H