open_toontown_panda3d/panda/src/event/asyncTask.cxx

559 lines
17 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file asyncTask.cxx
* @author drose
* @date 2006-08-23
*/
#include "asyncTask.h"
#include "asyncTaskManager.h"
#include "config_event.h"
#include "pt_Event.h"
#include "throw_event.h"
#include "eventParameter.h"
using std::string;
AtomicAdjust::Integer AsyncTask::_next_task_id;
PStatCollector AsyncTask::_tasks_pcollector("App:Tasks");
TypeHandle AsyncTask::_type_handle;
/**
*
*/
AsyncTask::
AsyncTask(const string &name) :
_chain_name("default"),
_delay(0.0),
_has_delay(false),
_wake_time(0.0),
_sort(0),
_priority(0),
_state(S_inactive),
_servicing_thread(nullptr),
_chain(nullptr),
_start_time(0.0),
_start_frame(0),
_dt(0.0),
_max_dt(0.0),
_total_dt(0.0),
_num_frames(0)
{
set_name(name);
// Carefully copy _next_task_id and increment it so that we get a unique ID.
AtomicAdjust::Integer current_id = _next_task_id;
while (AtomicAdjust::compare_and_exchange(_next_task_id, current_id, current_id + 1) != current_id) {
current_id = _next_task_id;
}
_task_id = current_id;
}
/**
*
*/
AsyncTask::
~AsyncTask() {
nassertv(_state == S_inactive && _manager == nullptr && _chain == nullptr);
}
/**
* Removes the task from its active manager, if any, and makes the state
* S_inactive (or possible S_servicing_removed). This is a no-op if the state
* is already S_inactive.
*
* If the task is a coroutine that is currently awaiting a future, this will
* fail, but see also cancel().
*/
bool AsyncTask::
remove() {
AsyncTaskManager *manager = _manager;
if (manager != nullptr) {
nassertr(_chain->_manager == manager, false);
if (task_cat.is_debug()) {
task_cat.debug()
<< "Removing " << *this << "\n";
}
MutexHolder holder(manager->_lock);
if (_chain->do_remove(this, true)) {
return true;
} else {
if (task_cat.is_debug()) {
task_cat.debug()
<< " (unable to remove " << *this << ")\n";
}
return false;
}
}
return false;
}
/**
* If this task has been added to an AsyncTaskManager with a delay in effect,
* this returns the time at which the task is expected to awaken. It has no
* meaning if the task has not yet been added to a queue, or if there was no
* delay in effect at the time the task was added.
*
* If the task's status is not S_sleeping, this returns 0.0.
*/
double AsyncTask::
get_wake_time() const {
if (_manager != nullptr) {
MutexHolder holder(_manager->_lock);
if (_state == S_sleeping) {
return _wake_time;
}
}
// If it's not on any manager, or it's not sleeping, the wake time is 0.0.
return 0.0;
}
/**
* If the task is currently sleeping on a task chain, this resets its wake
* time to the current time + get_delay(). It is as if the task had suddenly
* returned DS_again. The task will sleep for its current delay seconds
* before running again. This method may therefore be used to make the task
* wake up sooner or later than it would have otherwise.
*
* If the task is not already sleeping, this method has no effect.
*/
void AsyncTask::
recalc_wake_time() {
if (_manager != nullptr) {
MutexHolder holder(_manager->_lock);
if (_state == S_sleeping) {
double now = _manager->_clock->get_frame_time();
_wake_time = now + _delay;
_start_time = _wake_time;
make_heap(_chain->_sleeping.begin(), _chain->_sleeping.end(),
AsyncTaskChain::AsyncTaskSortWakeTime());
}
}
}
/**
* Returns the amount of time that has elapsed since the task was started,
* according to the task manager's clock.
*
* It is only valid to call this if the task's status is not S_inactive.
*/
double AsyncTask::
get_elapsed_time() const {
nassertr(_state != S_inactive, 0.0);
nassertr(_manager != nullptr, 0.0);
return _manager->_clock->get_frame_time() - _start_time;
}
/**
* Returns the number of frames that have elapsed since the task was started,
* according to the task manager's clock.
*
* It is only valid to call this if the task's status is not S_inactive.
*/
int AsyncTask::
get_elapsed_frames() const {
nassertr(_state != S_inactive, 0);
nassertr(_manager != nullptr, 0);
return _manager->_clock->get_frame_count() - _start_frame;
}
/**
*
*/
void AsyncTask::
set_name(const string &name) {
if (_manager != nullptr) {
MutexHolder holder(_manager->_lock);
if (Namable::get_name() != name) {
// Changing an active task's name requires moving it around on its name
// index.
_manager->remove_task_by_name(this);
Namable::set_name(name);
_manager->add_task_by_name(this);
}
} else {
// If it hasn't been started anywhere, we can just change the name.
Namable::set_name(name);
}
#ifdef DO_PSTATS
// Update the PStatCollector with the new name. If the name includes a
// colon, we stop the collector name there, and don't go further.
size_t end = name.size();
size_t colon = name.find(':');
if (colon != string::npos) {
end = std::min(end, colon);
}
// If the name ends with a hyphen followed by a string of digits, we strip
// all that off, for the parent collector, to group related tasks together
// in the pstats graph. We still create a child collector that contains the
// full name, however.
size_t trimmed = end;
size_t p = trimmed;
while (true) {
while (p > 0 && isdigit(name[p - 1])) {
--p;
}
if (p > 0 && (name[p - 1] == '-' || name[p - 1] == '_')) {
--p;
trimmed = p;
} else {
//p = trimmed;
break;
}
}
PStatCollector parent(_tasks_pcollector, name.substr(0, trimmed));
// prevent memory leak _task_pcollector = PStatCollector(parent,
// name.substr(0, end));
_task_pcollector = parent;
#endif // DO_PSTATS
}
/**
* Returns the initial part of the name, up to but not including any trailing
* digits following a hyphen or underscore.
*/
string AsyncTask::
get_name_prefix() const {
string name = get_name();
size_t trimmed = name.size();
size_t p = trimmed;
while (true) {
while (p > 0 && isdigit(name[p - 1])) {
--p;
}
if (p > 0 && (name[p - 1] == '-' || name[p - 1] == '_')) {
--p;
trimmed = p;
} else {
//p = trimmed;
break;
}
}
return name.substr(0, trimmed);
}
/**
* Specifies the AsyncTaskChain on which this task will be running. Each task
* chain runs tasks independently of the others.
*/
void AsyncTask::
set_task_chain(const string &chain_name) {
if (chain_name != _chain_name) {
if (_manager != nullptr) {
MutexHolder holder(_manager->_lock);
if (_state == S_active) {
// Changing chains on an "active" (i.e. enqueued) task means removing
// it and re-inserting it into the queue.
PT(AsyncTask) hold_task = this;
PT(AsyncTaskManager) manager = _manager;
AsyncTaskChain *chain_a = manager->do_find_task_chain(_chain_name);
nassertv(chain_a != nullptr);
chain_a->do_remove(this);
_chain_name = chain_name;
jump_to_task_chain(manager);
} else {
// If it's sleeping, currently being serviced, or something else, we
// can just change the chain_name value directly.
_chain_name = chain_name;
}
} else {
// If it hasn't been started anywhere, we can just change the chain_name
// value.
_chain_name = chain_name;
}
}
}
/**
* Specifies a sort value for this task. Within a given AsyncTaskManager, all
* of the tasks with a given sort value are guaranteed to be completed before
* any tasks with a higher sort value are begun.
*
* To put it another way, two tasks might execute in parallel with each other
* only if they both have the same sort value. Tasks with a lower sort value
* are executed first.
*
* This is different from the priority, which makes no such exclusion
* guarantees.
*/
void AsyncTask::
set_sort(int sort) {
if (sort != _sort) {
if (_manager != nullptr) {
MutexHolder holder(_manager->_lock);
if (_state == S_active && _sort >= _chain->_current_sort) {
// Changing sort on an "active" (i.e. enqueued) task means removing
// it and re-inserting it into the queue.
PT(AsyncTask) hold_task = this;
AsyncTaskChain *chain = _manager->do_find_task_chain(_chain_name);
nassertv(chain != nullptr);
chain->do_remove(this);
_sort = sort;
chain->do_add(this);
} else {
// If it's sleeping, currently being serviced, or something else, we
// can just change the sort value directly.
_sort = sort;
}
} else {
// If it hasn't been started anywhere, we can just change the sort
// value.
_sort = sort;
}
}
}
/**
* Specifies a priority value for this task. In general, tasks with a higher
* priority value are executed before tasks with a lower priority value (but
* only for tasks with the same sort value).
*
* Unlike the sort value, tasks with different priorities may execute at the
* same time, if the AsyncTaskManager has more than one thread servicing
* tasks.
*
* Also see AsyncTaskChain::set_timeslice_priority(), which changes the
* meaning of this value. In the default mode, when the timeslice_priority
* flag is false, all tasks always run once per epoch, regardless of their
* priority values (that is, the priority controls the order of the task
* execution only, not the number of times it runs). On the other hand, if
* you set the timeslice_priority flag to true, then changing a task's
* priority has an effect on the number of times it runs.
*/
void AsyncTask::
set_priority(int priority) {
if (priority != _priority) {
if (_manager != nullptr) {
MutexHolder holder(_manager->_lock);
if (_state == S_active && _sort >= _chain->_current_sort) {
// Changing priority on an "active" (i.e. enqueued) task means
// removing it and re-inserting it into the queue.
PT(AsyncTask) hold_task = this;
AsyncTaskChain *chain = _manager->do_find_task_chain(_chain_name);
nassertv(chain != nullptr);
chain->do_remove(this);
_priority = priority;
chain->do_add(this);
} else {
// If it's sleeping, currently being serviced, or something else, we
// can just change the priority value directly.
_priority = priority;
}
} else {
// If it hasn't been started anywhere, we can just change the priority
// value.
_priority = priority;
}
}
}
/**
*
*/
void AsyncTask::
output(std::ostream &out) const {
out << get_type();
if (has_name()) {
out << " " << get_name();
}
}
/**
* Switches the AsyncTask to its new task chain, named by _chain_name. Called
* internally only.
*/
void AsyncTask::
jump_to_task_chain(AsyncTaskManager *manager) {
AsyncTaskChain *chain_b = manager->do_find_task_chain(_chain_name);
if (chain_b == nullptr) {
task_cat.warning()
<< "Creating implicit AsyncTaskChain " << _chain_name
<< " for " << manager->get_type() << " "
<< manager->get_name() << "\n";
chain_b = manager->do_make_task_chain(_chain_name);
}
chain_b->do_add(this);
}
/**
* Called by the AsyncTaskManager to actually run the task. Assumes the lock
* is held. See do_task().
*/
AsyncTask::DoneStatus AsyncTask::
unlock_and_do_task() {
nassertr(_manager != nullptr, DS_done);
PT(ClockObject) clock = _manager->get_clock();
// Indicate that this task is now the current task running on the thread.
Thread *current_thread = Thread::get_current_thread();
nassertr(current_thread->_current_task == nullptr, DS_interrupt);
#ifdef __GNUC__
__attribute__((unused))
#endif
void *ptr = AtomicAdjust::compare_and_exchange_ptr
(current_thread->_current_task, nullptr, (TypedReferenceCount *)this);
// If the return value is other than nullptr, someone else must have
// assigned the task first, in another thread. That shouldn't be possible.
// But different versions of gcc appear to have problems compiling these
// assertions correctly.
#ifndef __GNUC__
nassertr(ptr == nullptr, DS_interrupt);
nassertr(current_thread->_current_task == this, DS_interrupt);
#endif // __GNUC__
// It's important to release the lock while the task is being serviced.
_manager->_lock.unlock();
double start = clock->get_real_time();
_task_pcollector.start();
DoneStatus status = do_task();
_task_pcollector.stop();
double end = clock->get_real_time();
// Now reacquire the lock (so we can return with the lock held).
_manager->_lock.lock();
_dt = end - start;
_max_dt = std::max(_dt, _max_dt);
_total_dt += _dt;
_chain->_time_in_frame += _dt;
// Now indicate that this is no longer the current task.
nassertr(current_thread->_current_task == this, status);
ptr = AtomicAdjust::compare_and_exchange_ptr
(current_thread->_current_task, (TypedReferenceCount *)this, nullptr);
// If the return value is other than this, someone else must have assigned
// the task first, in another thread. That shouldn't be possible.
// But different versions of gcc appear to have problems compiling these
// assertions correctly.
#ifndef __GNUC__
nassertr(ptr == this, DS_interrupt);
nassertr(current_thread->_current_task == nullptr, DS_interrupt);
#endif // __GNUC__
return status;
}
/**
* Cancels this task. This is equivalent to remove(), except for coroutines,
* for which it will throw an exception into any currently pending await.
*/
bool AsyncTask::
cancel() {
bool result = remove();
nassertr(done(), false);
return result;
}
/**
* Override this function to return true if the task can be successfully
* executed, false if it cannot. Mainly intended as a sanity check when
* attempting to add the task to a task manager.
*
* This function is called with the lock held.
*/
bool AsyncTask::
is_runnable() {
return true;
}
/**
* Override this function to do something useful for the task. The return
* value should be one of:
*
* DS_done: the task is finished, remove from active and throw the done event.
*
* DS_cont: the task has more work to do, keep it active and call this
* function again in the next epoch.
*
* DS_again: like DS_cont, but next time call the function from the beginning,
* almost as if it were freshly added to the task manager. The task's
* get_start_time() will be reset to now, and its get_elapsed_time() will be
* reset to 0. If the task has a set_delay(), it will wait again for that
* amount of time to elapse before restarting. Timing accounting, however, is
* not reset.
*
* DS_pickup: like DS_cont, but if the task chain has a frame budget and that
* budget has not yet been met, re-run the task again without waiting for the
* next frame. Otherwise, run it next epoch as usual.
*
* DS_exit: stop the task, and stop the enclosing sequence too. Outside of a
* sequence, this is the same as DS_done.
*
* DS_pause: delay the task for set_delay() seconds, then stop it. This is
* only useful within a sequence.
*
* DS_interrupt: Interrupt the whole AsyncTaskManager. The task will continue
* again next epoch, as if it had returned DS_cont.
*
* This function is called with the lock *not* held.
*/
AsyncTask::DoneStatus AsyncTask::
do_task() {
return DS_done;
}
/**
* Override this function to do something useful when the task has been added
* to the active queue.
*
* This function is called with the lock *not* held.
*/
void AsyncTask::
upon_birth(AsyncTaskManager *manager) {
// Throw a generic add event for the manager.
string add_name = manager->get_name() + "-addTask";
PT_Event event = new Event(add_name);
event->add_parameter(EventParameter(this));
throw_event(event);
}
/**
* Override this function to do something useful when the task has been
* removed from the active queue. The parameter clean_exit is true if the
* task has been removed because it exited normally (returning DS_done), or
* false if it was removed for some other reason (e.g.
* AsyncTaskManager::remove()). By the time this method is called, _manager
* may have been cleared, so the parameter manager indicates the original
* AsyncTaskManager that owned this task.
*
* This function is called with the lock *not* held.
*/
void AsyncTask::
upon_death(AsyncTaskManager *manager, bool clean_exit) {
//NB. done_event is now being thrown in AsyncFuture::notify_done().
// Throw a generic remove event for the manager.
if (manager != nullptr) {
string remove_name = manager->get_name() + "-removeTask";
PT_Event event = new Event(remove_name);
event->add_parameter(EventParameter(this));
throw_event(event);
}
}