open_toontown_panda3d/panda/src/pgraph/loader.I

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// Filename: loader.I
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Loader::Results::
Results() {
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Loader::Results::
Results(const Loader::Results &copy) :
_files(copy._files)
{
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void Loader::Results::
operator = (const Loader::Results &copy) {
_files = copy._files;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Loader::Results::
~Results() {
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::clear
// Access: Published
// Description: Removes all the files from the list.
////////////////////////////////////////////////////////////////////
INLINE void Loader::Results::
clear() {
_files.clear();
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::get_num_files
// Access: Published
// Description: Returns the number of files on the result list.
////////////////////////////////////////////////////////////////////
INLINE int Loader::Results::
get_num_files() const {
return _files.size();
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::get_file
// Access: Published
// Description: Returns the nth file on the result list.
////////////////////////////////////////////////////////////////////
INLINE const Filename &Loader::Results::
get_file(int n) const {
nassertr(n >= 0 && n < (int)_files.size(), _files[0]._path);
return _files[n]._path;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::get_file_type
// Access: Published
// Description: Returns the file type of the nth file on the result
// list.
////////////////////////////////////////////////////////////////////
INLINE LoaderFileType *Loader::Results::
get_file_type(int n) const {
nassertr(n >= 0 && n < (int)_files.size(), NULL);
return _files[n]._type;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::add_file
// Access: Published
// Description: Adds a new file to the result list.
////////////////////////////////////////////////////////////////////
INLINE void Loader::Results::
add_file(const Filename &file, LoaderFileType *type) {
ConsiderFile cf;
cf._path = file;
cf._type = type;
_files.push_back(cf);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::load_sync
// Access: Published
// Description: Loads the file immediately, waiting for it to
// complete.
//
// If search is true, the file is searched for along the
// model path; otherwise, only the exact filename is
// loaded.
////////////////////////////////////////////////////////////////////
INLINE PT(PandaNode) Loader::
load_sync(const Filename &filename, bool search) const {
if (!_file_types_loaded) {
load_file_types();
}
return load_file(filename, search);
}